Example usage for org.lwjgl.opengl GL31 glGetActiveUniformBlockName

List of usage examples for org.lwjgl.opengl GL31 glGetActiveUniformBlockName

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL31 glGetActiveUniformBlockName.

Prototype

@NativeType("void")
public static String glGetActiveUniformBlockName(@NativeType("GLuint") int program,
        @NativeType("GLuint") int uniformBlockIndex, @NativeType("GLsizei") int bufSize) 

Source Link

Document

Retrieves the name of an active uniform block.

Usage

From source file:com.badlogic.gdx.backends.jglfw.JglfwGL30.java

License:Apache License

@Override
public String glGetActiveUniformBlockName(int program, int uniformBlockIndex) {
    return GL31.glGetActiveUniformBlockName(program, uniformBlockIndex, 1024);
}

From source file:io.root.gfx.glutils.GL.java

License:Apache License

public static String glGetActiveUniformBlockName(int program, int uniformBlockIndex) {
    return GL31.glGetActiveUniformBlockName(program, uniformBlockIndex, 1024);
}

From source file:tk.ivybits.engine.gl.GL.java

License:Open Source License

public static String glGetActiveUniformBlockName(int a, int b, int c) {
    return GL31.glGetActiveUniformBlockName(a, b, c);
}