Example usage for org.lwjgl.opengl GL31 glGetActiveUniformBlockName

List of usage examples for org.lwjgl.opengl GL31 glGetActiveUniformBlockName

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL31 glGetActiveUniformBlockName.

Prototype

public static void glGetActiveUniformBlockName(@NativeType("GLuint") int program,
        @NativeType("GLuint") int uniformBlockIndex, @Nullable @NativeType("GLsizei *") int[] length,
        @NativeType("GLchar *") ByteBuffer uniformBlockName) 

Source Link

Document

Array version of: #glGetActiveUniformBlockName GetActiveUniformBlockName

Usage

From source file:com.badlogic.gdx.backends.jglfw.JglfwGL30.java

License:Apache License

@Override
public void glGetActiveUniformBlockName(int program, int uniformBlockIndex, Buffer length,
        Buffer uniformBlockName) {
    GL31.glGetActiveUniformBlockName(program, uniformBlockIndex, (IntBuffer) length,
            (ByteBuffer) uniformBlockName);
}

From source file:io.root.gfx.glutils.GL.java

License:Apache License

public static void glGetActiveUniformBlockName(int program, int uniformBlockIndex, Buffer length,
        Buffer uniformBlockName) {
    GL31.glGetActiveUniformBlockName(program, uniformBlockIndex, (IntBuffer) length,
            (ByteBuffer) uniformBlockName);
}

From source file:tk.ivybits.engine.gl.GL.java

License:Open Source License

public static void glGetActiveUniformBlockName(int a, int b, IntBuffer c, ByteBuffer d) {
    GL31.glGetActiveUniformBlockName(a, b, c, d);
}