Example usage for org.lwjgl.opengl GL31 glGetUniformBlockIndex

List of usage examples for org.lwjgl.opengl GL31 glGetUniformBlockIndex

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL31 glGetUniformBlockIndex.

Prototype

@NativeType("GLuint")
public static int glGetUniformBlockIndex(@NativeType("GLuint") int program,
        @NativeType("GLchar const *") CharSequence uniformBlockName) 

Source Link

Document

Retrieves the index of a named uniform block.

Usage

From source file:com.badlogic.gdx.backends.jglfw.JglfwGL30.java

License:Apache License

@Override
public int glGetUniformBlockIndex(int program, String uniformBlockName) {
    return GL31.glGetUniformBlockIndex(program, uniformBlockName);
}

From source file:io.root.gfx.glutils.GL.java

License:Apache License

public static int glGetUniformBlockIndex(int program, String uniformBlockName) {
    return GL31.glGetUniformBlockIndex(program, uniformBlockName);
}

From source file:jpcsp.graphics.RE.RenderingEngineLwjgl31.java

License:Open Source License

@Override
public int getUniformBlockIndex(int program, String name) {
    return GL31.glGetUniformBlockIndex(program, name);
}

From source file:tk.ivybits.engine.gl.GL.java

License:Open Source License

public static int glGetUniformBlockIndex(int a, ByteBuffer b) {
    return GL31.glGetUniformBlockIndex(a, b);
}

From source file:tk.ivybits.engine.gl.GL.java

License:Open Source License

public static int glGetUniformBlockIndex(int a, CharSequence b) {
    return GL31.glGetUniformBlockIndex(a, b);
}