Example usage for org.lwjgl.opengl GL31 glGetUniformIndices

List of usage examples for org.lwjgl.opengl GL31 glGetUniformIndices

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL31 glGetUniformIndices.

Prototype

public static void glGetUniformIndices(@NativeType("GLuint") int program,
        @NativeType("GLchar const **") PointerBuffer uniformNames,
        @NativeType("GLuint *") int[] uniformIndices) 

Source Link

Document

Array version of: #glGetUniformIndices GetUniformIndices

Usage

From source file:com.badlogic.gdx.backends.jglfw.JglfwGL30.java

License:Apache License

@Override
public void glGetUniformIndices(int program, String[] uniformNames, IntBuffer uniformIndices) {
    GL31.glGetUniformIndices(program, uniformNames, uniformIndices);
}

From source file:io.root.gfx.glutils.GL.java

License:Apache License

public static void glGetUniformIndices(int program, String[] uniformNames, IntBuffer uniformIndices) {
    GL31.glGetUniformIndices(program, uniformNames, uniformIndices);
}

From source file:tk.ivybits.engine.gl.GL.java

License:Open Source License

public static void glGetUniformIndices(int a, CharSequence[] b, IntBuffer c) {
    GL31.glGetUniformIndices(a, b, c);
}

From source file:tk.ivybits.engine.gl.GL.java

License:Open Source License

public static void glGetUniformIndices(int a, ByteBuffer b, IntBuffer c) {
    GL31.glGetUniformIndices(a, b, c);
}