Example usage for org.lwjgl.opengl GL31 glUniformBlockBinding

List of usage examples for org.lwjgl.opengl GL31 glUniformBlockBinding

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL31 glUniformBlockBinding.

Prototype

public static void glUniformBlockBinding(@NativeType("GLuint") int program,
        @NativeType("GLuint") int uniformBlockIndex, @NativeType("GLuint") int uniformBlockBinding) 

Source Link

Document

Assigns a binding point to an active uniform block.

Usage

From source file:com.badlogic.gdx.backends.jglfw.JglfwGL30.java

License:Apache License

@Override
public void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) {
    GL31.glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
}

From source file:io.root.gfx.glutils.GL.java

License:Apache License

public static void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) {
    GL31.glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
}

From source file:jpcsp.graphics.RE.RenderingEngineLwjgl31.java

License:Open Source License

@Override
public void setUniformBlockBinding(int program, int blockIndex, int bindingPoint) {
    GL31.glUniformBlockBinding(program, blockIndex, bindingPoint);
}

From source file:tk.ivybits.engine.gl.GL.java

License:Open Source License

public static void glUniformBlockBinding(int a, int b, int c) {
    GL31.glUniformBlockBinding(a, b, c);
}