Example usage for org.lwjgl.opengl GL32 glDrawElementsBaseVertex

List of usage examples for org.lwjgl.opengl GL32 glDrawElementsBaseVertex

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL32 glDrawElementsBaseVertex.

Prototype

public static void glDrawElementsBaseVertex(@NativeType("GLenum") int mode,
        @NativeType("void const *") IntBuffer indices, @NativeType("GLint") int basevertex) 

Source Link

Document

Renders primitives from array data with a per-element offset.

Usage

From source file:tk.ivybits.engine.gl.GL.java

License:Open Source License

public static void glDrawElementsBaseVertex(int a, ByteBuffer b, int c) {
    GL32.glDrawElementsBaseVertex(a, b, c);
}

From source file:tk.ivybits.engine.gl.GL.java

License:Open Source License

public static void glDrawElementsBaseVertex(int a, ShortBuffer b, int c) {
    GL32.glDrawElementsBaseVertex(a, b, c);
}

From source file:tk.ivybits.engine.gl.GL.java

License:Open Source License

public static void glDrawElementsBaseVertex(int a, IntBuffer b, int c) {
    GL32.glDrawElementsBaseVertex(a, b, c);
}