Example usage for org.lwjgl.opengl GL32 glDrawRangeElementsBaseVertex

List of usage examples for org.lwjgl.opengl GL32 glDrawRangeElementsBaseVertex

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL32 glDrawRangeElementsBaseVertex.

Prototype

public static void glDrawRangeElementsBaseVertex(@NativeType("GLenum") int mode,
        @NativeType("GLuint") int start, @NativeType("GLuint") int end,
        @NativeType("void const *") IntBuffer indices, @NativeType("GLint") int basevertex) 

Source Link

Document

Renders primitives from array data with a per-element offset.

Usage

From source file:tk.ivybits.engine.gl.GL.java

License:Open Source License

public static void glDrawRangeElementsBaseVertex(int a, int b, int c, ByteBuffer d, int e) {
    GL32.glDrawRangeElementsBaseVertex(a, b, c, d, e);
}

From source file:tk.ivybits.engine.gl.GL.java

License:Open Source License

public static void glDrawRangeElementsBaseVertex(int a, int b, int c, ShortBuffer d, int e) {
    GL32.glDrawRangeElementsBaseVertex(a, b, c, d, e);
}

From source file:tk.ivybits.engine.gl.GL.java

License:Open Source License

public static void glDrawRangeElementsBaseVertex(int a, int b, int c, IntBuffer d, int e) {
    GL32.glDrawRangeElementsBaseVertex(a, b, c, d, e);
}