Example usage for org.lwjgl.opengl GL33 glBindFragDataLocationIndexed

List of usage examples for org.lwjgl.opengl GL33 glBindFragDataLocationIndexed

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL33 glBindFragDataLocationIndexed.

Prototype

public static void glBindFragDataLocationIndexed(@NativeType("GLuint") int program,
        @NativeType("GLuint") int colorNumber, @NativeType("GLuint") int index,
        @NativeType("GLchar const *") CharSequence name) 

Source Link

Document

Binds a user-defined varying out variable to a fragment shader color number and index.

Usage

From source file:tk.ivybits.engine.gl.GL.java

License:Open Source License

public static void glBindFragDataLocationIndexed(int a, int b, int c, CharSequence d) {
    GL33.glBindFragDataLocationIndexed(a, b, c, d);
}

From source file:tk.ivybits.engine.gl.GL.java

License:Open Source License

public static void glBindFragDataLocationIndexed(int a, int b, int c, ByteBuffer d) {
    GL33.glBindFragDataLocationIndexed(a, b, c, d);
}