Example usage for org.lwjgl.opengl GL40 glGetActiveSubroutineUniformName

List of usage examples for org.lwjgl.opengl GL40 glGetActiveSubroutineUniformName

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL40 glGetActiveSubroutineUniformName.

Prototype

public static void glGetActiveSubroutineUniformName(@NativeType("GLuint") int program,
        @NativeType("GLenum") int shadertype, @NativeType("GLuint") int index,
        @Nullable @NativeType("GLsizei *") int[] length, @NativeType("GLchar *") ByteBuffer name) 

Source Link

Document

Array version of: #glGetActiveSubroutineUniformName GetActiveSubroutineUniformName

Usage

From source file:tk.ivybits.engine.gl.GL.java

License:Open Source License

public static void glGetActiveSubroutineUniformName(int a, int b, int c, IntBuffer d, ByteBuffer e) {
    GL40.glGetActiveSubroutineUniformName(a, b, c, d, e);
}