Example usage for org.lwjgl.opengl GL40 glGetUniformSubroutineui

List of usage examples for org.lwjgl.opengl GL40 glGetUniformSubroutineui

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL40 glGetUniformSubroutineui.

Prototype

@NativeType("void")
public static int glGetUniformSubroutineui(@NativeType("GLenum") int shadertype,
        @NativeType("GLint") int location) 

Source Link

Document

Retrieves the value of a subroutine uniform of a given shader stage of the current program.

Usage

From source file:tk.ivybits.engine.gl.GL.java

License:Open Source License

public static int glGetUniformSubroutineui(int a, int b) {
    return GL40.glGetUniformSubroutineui(a, b);
}