Java org.lwjgl.opengl GL42 fields, constructors, methods, implement or subclass

Example usage for Java org.lwjgl.opengl GL42 fields, constructors, methods, implement or subclass

Introduction

In this page you can find the methods, fields and constructors for org.lwjgl.opengl GL42.

The text is from its open source code.

Method

voidglBindImageTexture(@NativeType("GLuint") int unit, @NativeType("GLuint") int texture, @NativeType("GLint") int level, @NativeType("GLboolean") boolean layered, @NativeType("GLint") int layer, @NativeType("GLenum") int access, @NativeType("GLenum") int format)
Binds a level of a texture to an image unit.
voidglDrawArraysInstancedBaseInstance(@NativeType("GLenum") int mode, @NativeType("GLint") int first, @NativeType("GLsizei") int count, @NativeType("GLsizei") int primcount, @NativeType("GLuint") int baseinstance)
Draws multiple instances of a range of elements with an offset applied to instanced attributes.
voidglDrawElementsInstancedBaseInstance(@NativeType("GLenum") int mode, @NativeType("void const *") ByteBuffer indices, @NativeType("GLsizei") int primcount, @NativeType("GLuint") int baseinstance)
Draws multiple instances of a set of elements with an offset applied to instanced attributes
voidglDrawElementsInstancedBaseInstance(@NativeType("GLenum") int mode, @NativeType("void const *") ShortBuffer indices, @NativeType("GLsizei") int primcount, @NativeType("GLuint") int baseinstance)
Draws multiple instances of a set of elements with an offset applied to instanced attributes
voidglDrawElementsInstancedBaseInstance(@NativeType("GLenum") int mode, @NativeType("void const *") IntBuffer indices, @NativeType("GLsizei") int primcount, @NativeType("GLuint") int baseinstance)
Draws multiple instances of a set of elements with an offset applied to instanced attributes
voidglDrawElementsInstancedBaseInstance(@NativeType("GLenum") int mode, @NativeType("GLsizei") int count, @NativeType("GLenum") int type, @NativeType("void const *") long indices, @NativeType("GLsizei") int primcount, @NativeType("GLuint") int baseinstance)
Draws multiple instances of a set of elements with an offset applied to instanced attributes
voidglDrawElementsInstancedBaseVertexBaseInstance(@NativeType("GLenum") int mode, @NativeType("GLsizei") int count, @NativeType("GLenum") int type, @NativeType("void const *") long indices, @NativeType("GLsizei") int primcount, @NativeType("GLint") int basevertex, @NativeType("GLuint") int baseinstance)
Renders multiple instances of a set of primitives from array data with a per-element offset.
voidglDrawElementsInstancedBaseVertexBaseInstance(@NativeType("GLenum") int mode, @NativeType("void const *") ByteBuffer indices, @NativeType("GLsizei") int primcount, @NativeType("GLint") int basevertex, @NativeType("GLuint") int baseinstance)
Renders multiple instances of a set of primitives from array data with a per-element offset.
voidglDrawElementsInstancedBaseVertexBaseInstance(@NativeType("GLenum") int mode, @NativeType("void const *") ShortBuffer indices, @NativeType("GLsizei") int primcount, @NativeType("GLint") int basevertex, @NativeType("GLuint") int baseinstance)
Renders multiple instances of a set of primitives from array data with a per-element offset.
voidglDrawElementsInstancedBaseVertexBaseInstance(@NativeType("GLenum") int mode, @NativeType("void const *") IntBuffer indices, @NativeType("GLsizei") int primcount, @NativeType("GLint") int basevertex, @NativeType("GLuint") int baseinstance)
Renders multiple instances of a set of primitives from array data with a per-element offset.
voidglDrawTransformFeedbackInstanced(@NativeType("GLenum") int mode, @NativeType("GLuint") int id, @NativeType("GLsizei") int primcount)
Renders multiple instances of primitives using a count derived from a transform feedback object.
voidglDrawTransformFeedbackStreamInstanced(@NativeType("GLenum") int mode, @NativeType("GLuint") int id, @NativeType("GLuint") int stream, @NativeType("GLsizei") int primcount)
Renders multiple instances of primitives using a count derived from a specifed stream of a transform feedback object.
voidglMemoryBarrier(@NativeType("GLbitfield") int barriers)
Defines a barrier ordering memory transactions.
voidglTexStorage1D(@NativeType("GLenum") int target, @NativeType("GLsizei") int levels, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width)
Simultaneously specifies storage for all levels of a one-dimensional texture.
voidglTexStorage2D(@NativeType("GLenum") int target, @NativeType("GLsizei") int levels, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height)
Simultaneously specifies storage for all levels of a two-dimensional or one-dimensional array texture.
voidglTexStorage3D(@NativeType("GLenum") int target, @NativeType("GLsizei") int levels, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth)
Simultaneously specifies storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture.