List of usage examples for org.lwjgl.opengl GL44 glClearTexSubImage
public static void glClearTexSubImage(@NativeType("GLuint") int texture, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLint") int zoffset, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @Nullable @NativeType("void const *") double[] data)
From source file:tk.ivybits.engine.gl.GL.java
License:Open Source License
public static void glClearTexSubImage(int a, int b, int c, int d, int e, int f, int g, int h, int i, int j, LongBuffer k) {/*from ww w. j a v a 2 s . c o m*/ GL44.glClearTexSubImage(a, b, c, d, e, f, g, h, i, j, k); }
From source file:tk.ivybits.engine.gl.GL.java
License:Open Source License
public static void glClearTexSubImage(int a, int b, int c, int d, int e, int f, int g, int h, int i, int j, ShortBuffer k) {/*from w ww . j av a 2 s. c o m*/ GL44.glClearTexSubImage(a, b, c, d, e, f, g, h, i, j, k); }
From source file:tk.ivybits.engine.gl.GL.java
License:Open Source License
public static void glClearTexSubImage(int a, int b, int c, int d, int e, int f, int g, int h, int i, int j, ByteBuffer k) {// w w w . j a va 2 s . c o m GL44.glClearTexSubImage(a, b, c, d, e, f, g, h, i, j, k); }
From source file:tk.ivybits.engine.gl.GL.java
License:Open Source License
public static void glClearTexSubImage(int a, int b, int c, int d, int e, int f, int g, int h, int i, int j, DoubleBuffer k) {/* ww w.j av a 2 s. c o m*/ GL44.glClearTexSubImage(a, b, c, d, e, f, g, h, i, j, k); }
From source file:tk.ivybits.engine.gl.GL.java
License:Open Source License
public static void glClearTexSubImage(int a, int b, int c, int d, int e, int f, int g, int h, int i, int j, IntBuffer k) {//from w w w.j a v a2 s . com GL44.glClearTexSubImage(a, b, c, d, e, f, g, h, i, j, k); }
From source file:tk.ivybits.engine.gl.GL.java
License:Open Source License
public static void glClearTexSubImage(int a, int b, int c, int d, int e, int f, int g, int h, int i, int j, FloatBuffer k) {// w ww . ja va2 s .c o m GL44.glClearTexSubImage(a, b, c, d, e, f, g, h, i, j, k); }