List of usage examples for org.springframework.web.socket.handler AbstractWebSocketHandler subclass-usage
From source file samples.websocket.behavoir.RandomByteStreamWebSocketHandler.java
public class RandomByteStreamWebSocketHandler extends AbstractWebSocketHandler { @Override public void afterConnectionEstablished(final WebSocketSession session) throws Exception { final byte[] payload = new byte[4];
From source file samples.websocket.greeting.GreetingWebSocketHandler.java
public class GreetingWebSocketHandler extends AbstractWebSocketHandler { private final GreetingService greetingService; @Autowired public GreetingWebSocketHandler(GreetingService greetingService) {
From source file samples.websocket.behavoir.CloseWithCodeWebSocketHandler.java
public class CloseWithCodeWebSocketHandler extends AbstractWebSocketHandler { @Override public void handleTextMessage(WebSocketSession session, TextMessage message) throws Exception { Integer code; try {
From source file ch.rasc.wampspring.testsupport.CompletableFutureWebSocketHandler.java
public class CompletableFutureWebSocketHandler extends AbstractWebSocketHandler { private final CompletableFuture<WelcomeMessage> welcomeMessageFuture; private CompletableFuture<List<WampMessage>> messageFuture; private final JsonFactory jsonFactory;
From source file ch.rasc.s4ws.drawboard.DrawboardWebSocketHandler.java
@Consumer public class DrawboardWebSocketHandler extends AbstractWebSocketHandler { private static final Log log = LogFactory.getLog(DrawboardWebSocketHandler.class); @Autowired
From source file com.music.web.websocket.GameHandler.java
@Component public class GameHandler extends AbstractWebSocketHandler { private static final Logger logger = LoggerFactory.getLogger(GameHandler.class); private ObjectMapper mapper = new ObjectMapper();
From source file com.github.mrstampy.gameboot.websocket.AbstractGameBootWebSocketHandler.java
/**
* The Class AbstractGameBootWebSocketHandler is the superclass of
* {@link WebSocketHandler}s which can handle either text or binary GameBoot web
* socket messages. Messages are automatically processed and responses returned
* as appropriate.
*