Java tutorial
/******************************************************************************* * Copyright (c) 2000, 2004 IBM Corporation and others. * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * which accompanies this distribution, and is available at * http://www.eclipse.org/legal/epl-v10.html * * Contributors: * IBM Corporation - initial API and implementation *******************************************************************************/ //package org.eclipse.swt.snippets; /* * GC example snippet: capture a widget image with a GC * * For a list of all SWT example snippets see * http://www.eclipse.org/swt/snippets/ */ import org.eclipse.swt.SWT; import org.eclipse.swt.events.PaintEvent; import org.eclipse.swt.events.PaintListener; import org.eclipse.swt.graphics.GC; import org.eclipse.swt.graphics.Image; import org.eclipse.swt.widgets.Button; import org.eclipse.swt.widgets.Canvas; import org.eclipse.swt.widgets.Display; import org.eclipse.swt.widgets.Event; import org.eclipse.swt.widgets.Listener; import org.eclipse.swt.widgets.Shell; public class ScreenshotCaptureGC { public static void main(String[] args) { final Display display = new Display(); final Shell shell = new Shell(display); Button button = new Button(shell, SWT.PUSH); button.setText("Capture"); button.pack(); button.setLocation(10, 140); button.addListener(SWT.Selection, new Listener() { public void handleEvent(Event event) { GC gc = new GC(display); final Image image = new Image(display, 400, 400); gc.copyArea(image, 0, 0); gc.dispose(); Shell popup = new Shell(shell); popup.setText("Image"); popup.addListener(SWT.Close, new Listener() { public void handleEvent(Event e) { image.dispose(); } }); Canvas canvas = new Canvas(popup, SWT.NONE); canvas.setBounds(10, 10, 400 + 10, 400 + 10); canvas.addPaintListener(new PaintListener() { public void paintControl(PaintEvent e) { e.gc.drawImage(image, 0, 0); } }); popup.pack(); popup.open(); } }); shell.pack(); shell.open(); while (!shell.isDisposed()) { if (!display.readAndDispatch()) display.sleep(); } display.dispose(); } }