Main.java Source code

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Here is the source code for Main.java

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/*
 * Copyright (c) 2004 David Flanagan.  All rights reserved.
 * This code is from the book Java Examples in a Nutshell, 3nd Edition.
 * It is provided AS-IS, WITHOUT ANY WARRANTY either expressed or implied.
 * You may study, use, and modify it for any non-commercial purpose,
 * including teaching and use in open-source projects.
 * You may distribute it non-commercially as long as you retain this notice.
 * For a commercial use license, or to purchase the book, 
 * please visit http://www.davidflanagan.com/javaexamples3.
 */

import java.io.IOException;
import java.net.URL;

import javax.sound.midi.InvalidMidiDataException;
import javax.sound.midi.MetaEventListener;
import javax.sound.midi.MetaMessage;
import javax.sound.midi.MidiSystem;
import javax.sound.midi.MidiUnavailableException;
import javax.sound.midi.Sequencer;
import javax.sound.midi.Synthesizer;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.SourceDataLine;
import javax.sound.sampled.UnsupportedAudioFileException;

/**
 * This class plays sounds streaming from a URL: it does not have to preload the
 * entire sound into memory before playing it. It is a command-line application
 * with no gui. It includes code to convert ULAW and ALAW audio formats to PCM
 * so they can be played. Use the -m command-line option before MIDI files.
 */
public class Main {
    // Create a URL from the command-line argument and pass it to the
    // right static method depending on the presence of the -m (MIDI) option.
    public static void main(String[] args) throws Exception {
        if (args[0].equals("-m"))
            streamMidiSequence(new URL(args[1]));
        else
            streamSampledAudio(new URL(args[0]));

        // Exit explicitly.
        // This is needed because the audio system starts background threads.
        System.exit(0);
    }

    /** Read sampled audio data from the specified URL and play it */
    public static void streamSampledAudio(URL url)
            throws IOException, UnsupportedAudioFileException, LineUnavailableException {
        AudioInputStream ain = null; // We read audio data from here
        SourceDataLine line = null; // And write it here.

        try {
            // Get an audio input stream from the URL
            ain = AudioSystem.getAudioInputStream(url);

            // Get information about the format of the stream
            AudioFormat format = ain.getFormat();
            DataLine.Info info = new DataLine.Info(SourceDataLine.class, format);

            // If the format is not supported directly (i.e. if it is not PCM
            // encoded, then try to transcode it to PCM.
            if (!AudioSystem.isLineSupported(info)) {
                // This is the PCM format we want to transcode to.
                // The parameters here are audio format details that you
                // shouldn't need to understand for casual use.
                AudioFormat pcm = new AudioFormat(format.getSampleRate(), 16, format.getChannels(), true, false);

                // Get a wrapper stream around the input stream that does the
                // transcoding for us.
                ain = AudioSystem.getAudioInputStream(pcm, ain);

                // Update the format and info variables for the transcoded data
                format = ain.getFormat();
                info = new DataLine.Info(SourceDataLine.class, format);
            }

            // Open the line through which we'll play the streaming audio.
            line = (SourceDataLine) AudioSystem.getLine(info);
            line.open(format);

            // Allocate a buffer for reading from the input stream and writing
            // to the line. Make it large enough to hold 4k audio frames.
            // Note that the SourceDataLine also has its own internal buffer.
            int framesize = format.getFrameSize();
            byte[] buffer = new byte[4 * 1024 * framesize]; // the buffer
            int numbytes = 0; // how many bytes

            // We haven't started the line yet.
            boolean started = false;

            for (;;) { // We'll exit the loop when we reach the end of stream
                // First, read some bytes from the input stream.
                int bytesread = ain.read(buffer, numbytes, buffer.length - numbytes);
                // If there were no more bytes to read, we're done.
                if (bytesread == -1)
                    break;
                numbytes += bytesread;

                // Now that we've got some audio data, to write to the line,
                // start the line, so it will play that data as we write it.
                if (!started) {
                    line.start();
                    started = true;
                }

                // We must write bytes to the line in an integer multiple of
                // the framesize. So figure out how many bytes we'll write.
                int bytestowrite = (numbytes / framesize) * framesize;

                // Now write the bytes. The line will buffer them and play
                // them. This call will block until all bytes are written.
                line.write(buffer, 0, bytestowrite);

                // If we didn't have an integer multiple of the frame size,
                // then copy the remaining bytes to the start of the buffer.
                int remaining = numbytes - bytestowrite;
                if (remaining > 0)
                    System.arraycopy(buffer, bytestowrite, buffer, 0, remaining);
                numbytes = remaining;
            }

            // Now block until all buffered sound finishes playing.
            line.drain();
        } finally { // Always relinquish the resources we use
            if (line != null)
                line.close();
            if (ain != null)
                ain.close();
        }
    }

    // A MIDI protocol constant that isn't defined by javax.sound.midi
    public static final int END_OF_TRACK = 47;

    /* MIDI or RMF data from the specified URL and play it */
    public static void streamMidiSequence(URL url)
            throws IOException, InvalidMidiDataException, MidiUnavailableException {
        Sequencer sequencer = null; // Converts a Sequence to MIDI events
        Synthesizer synthesizer = null; // Plays notes in response to MIDI events

        try {
            // Create, open, and connect a Sequencer and Synthesizer
            // They are closed in the finally block at the end of this method.
            sequencer = MidiSystem.getSequencer();
            sequencer.open();
            synthesizer = MidiSystem.getSynthesizer();
            synthesizer.open();
            sequencer.getTransmitter().setReceiver(synthesizer.getReceiver());

            // Specify the InputStream to stream the sequence from
            sequencer.setSequence(url.openStream());

            // This is an arbitrary object used with wait and notify to
            // prevent the method from returning before the music finishes
            final Object lock = new Object();

            // Register a listener to make the method exit when the stream is
            // done. See Object.wait() and Object.notify()
            sequencer.addMetaEventListener(new MetaEventListener() {
                public void meta(MetaMessage e) {
                    if (e.getType() == END_OF_TRACK) {
                        synchronized (lock) {
                            lock.notify();
                        }
                    }
                }
            });

            // Start playing the music
            sequencer.start();

            // Now block until the listener above notifies us that we're done.
            synchronized (lock) {
                while (sequencer.isRunning()) {
                    try {
                        lock.wait();
                    } catch (InterruptedException e) {
                    }
                }
            }
        } finally {
            // Always relinquish the sequencer, so others can use it.
            if (sequencer != null)
                sequencer.close();
            if (synthesizer != null)
                synthesizer.close();
        }
    }
}