Java tutorial
/** * Copyright 2013 David Karnok * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. */ package akarnokd.opengl.experiment; import static org.lwjgl.opengl.GL11.*; import static akarnokd.opengl.experiment.G2D.floats; import org.lwjgl.opengl.GL13; /** * */ public class SimpleLighting { public static void main(String[] args) { // <editor-fold desc="Init." defaultstate="collapsed"> G3D.init(800, 600); Texture.enable(); glClearColor(0.5f, 0.5f, 0.5f, 1f); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glLightModel(GL_LIGHT_MODEL_AMBIENT, floats(0.25f, 0.25f, 0.25f, 1f)); glEnable(GL_CULL_FACE); glCullFace(GL_BACK); glEnable(GL_COLOR_MATERIAL); glColorMaterial(GL_FRONT, GL_DIFFUSE); glMaterialf(GL_FRONT, GL_SHININESS, 32f); Planet planet = Planet.create("res/earthmap1k.jpg", 10, 100); planet.position(0, 0, 0); // </editor-fold> ShaderProgram sp = ShaderProgram.createFromResource("specularlight.vert", "specularlight.frag"); G3D.loop(30, () -> { planet.tex.useWith(GL13.GL_TEXTURE0); sp.setUniformi("texture1", 0); sp.use(); // <editor-fold desc="Place Earth." defaultstate="collapsed"> glLoadIdentity(); glTranslatef(0, 0, -50); glRotatef(90f, 1, 0, 0); glLight(GL_LIGHT0, GL_POSITION, floats(-20, 30, 0, 1)); planet.drawFull(); planet.rotate += 0.5; // </editor-fold> sp.stop(); }); } }