Java tutorial
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package app.badlogicgames.splitpong.multiplayer; import app.badlogicgames.splitpong.Ball; import app.badlogicgames.splitpong.MainMenuScreen; import app.badlogicgames.splitpong.Pad; import com.badlogic.gdx.math.Rectangle; import com.badlogic.gdx.math.Vector2; public class World { public static final float WORLD_WIDTH = 10; public static final float WORLD_HEIGHT = 15 * 20; public static final int WORLD_STATE_RUNNING = 0; public static final int WORLD_STATE_NEXT_LEVEL = 1; public static final int WORLD_STATE_GAME_OVER = 2; public static final Vector2 gravity = new Vector2(0, -12); public static int grosorPared = 15; public static Rectangle paredIzq, paredDer, paredBot, paredTop; public static Pad pad; public static Ball ball; public World() { pad = new Pad(new Vector2(MainMenuScreen.camX / 2, (int) MainMenuScreen.camY / 4 + 4)); ball = new Ball(new Vector2(MainMenuScreen.camX / 2, MainMenuScreen.camY / 2)); paredIzq = new Rectangle(0, MainMenuScreen.camY / 5, grosorPared, 4 * MainMenuScreen.camY / 5); paredDer = new Rectangle(MainMenuScreen.camX - grosorPared, MainMenuScreen.camY / 5, grosorPared, 4 * MainMenuScreen.camY / 5); paredBot = new Rectangle(grosorPared, MainMenuScreen.camY / 5, MainMenuScreen.camX - 2 * grosorPared, grosorPared); paredTop = new Rectangle(grosorPared, MainMenuScreen.camY - grosorPared, MainMenuScreen.camX - 2 * grosorPared, grosorPared); } public Rectangle getParedIzq() { return paredIzq; } public Rectangle getParedBot() { return paredBot; } public Rectangle getParedDer() { return paredDer; } public Rectangle getParedTop() { return paredTop; } public Ball getBall() { return ball; } public Pad getPad() { return pad; } }