ca.uwaterloo.gp.fmp.system.drillDown.FmpDrillDownAdapter.java Source code

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/**************************************************************************************
 * Copyright (c) 2005, 2006 Generative Software Development Lab, University of Waterloo
 * All rights reserved. This program and the accompanying materials
 * are made available under the terms of the Eclipse Public License v1.0
 * which accompanies this distribution, and is available at
 * http://www.eclipse.org/legal/epl-v10.html
 *
 * Contributors:
 *   1. Generative Software Development Lab, University of Waterloo,
 *      http://gp.uwaterloo.ca  - initial API and implementation
 **************************************************************************************/
package ca.uwaterloo.gp.fmp.system.drillDown;

import java.util.Arrays;
import java.util.List;

import org.eclipse.emf.common.notify.AdapterFactory;
import org.eclipse.jface.action.Action;
import org.eclipse.jface.action.IMenuManager;
import org.eclipse.jface.viewers.ISelectionChangedListener;
import org.eclipse.jface.viewers.IStructuredSelection;
import org.eclipse.jface.viewers.SelectionChangedEvent;
import org.eclipse.jface.viewers.StructuredSelection;
import org.eclipse.jface.viewers.TreeViewer;
import org.eclipse.ui.ISharedImages;
import org.eclipse.ui.PlatformUI;
import org.eclipse.ui.internal.WorkbenchImages;

import ca.uwaterloo.gp.fmp.Feature;
import ca.uwaterloo.gp.fmp.Node;
import ca.uwaterloo.gp.fmp.provider.nonmodel.ProxyItemProvider;
import ca.uwaterloo.gp.fmp.system.RoleQuery;

/**
 * @author Michal Antkiewicz <mantkiew@swen.uwaterloo.ca>
 */
public class FmpDrillDownAdapter implements ISelectionChangedListener {
    private TreeViewer fChildTree;
    private DrillStack fDrillStack;
    private Action homeAction;
    private Action backAction;
    private Action forwardAction;
    private AdapterFactory adapterFactory;

    /**
     * Allocates a new DrillDownTreePart.
     *
     * @param tree the target tree for refocusing
     */
    public FmpDrillDownAdapter(TreeViewer tree, AdapterFactory adapterFactory) {
        fDrillStack = new DrillStack();
        fChildTree = tree;
        // Home.   
        homeAction = new Action("Go Home") { //$NON-NLS-1$
            public void run() {
                goHome();
            }
        };
        homeAction.setToolTipText("Go Home"); //$NON-NLS-1$
        homeAction.setImageDescriptor(WorkbenchImages.getImageDescriptor(ISharedImages.IMG_ETOOL_HOME_NAV));

        // Back.
        ISharedImages images = PlatformUI.getWorkbench().getSharedImages();
        backAction = new Action("Go Back") { //$NON-NLS-1$
            public void run() {
                goBack();
            }
        };
        backAction.setToolTipText("Go Back"); //$NON-NLS-1$
        backAction.setImageDescriptor(images.getImageDescriptor(ISharedImages.IMG_TOOL_BACK));
        backAction.setDisabledImageDescriptor(images.getImageDescriptor(ISharedImages.IMG_TOOL_BACK_DISABLED));

        // Forward.
        forwardAction = new Action("Go Into") { //$NON-NLS-1$
            public void run() {
                goInto();
            }
        };
        forwardAction.setToolTipText("Go Into"); //$NON-NLS-1$
        forwardAction.setImageDescriptor(images.getImageDescriptor(ISharedImages.IMG_TOOL_FORWARD));
        forwardAction
                .setDisabledImageDescriptor(images.getImageDescriptor(ISharedImages.IMG_TOOL_FORWARD_DISABLED));

        // Update the buttons when a selection change occurs.
        fChildTree.addSelectionChangedListener(this);
    }

    /**
     * Adds actions for "go back", "go home", and "go into" to a menu manager.
     * @param manager is the target manager to update
     */
    public void addNavigationActions(IMenuManager manager) {
        manager.insertAfter("additions", homeAction);
        manager.insertAfter("additions", backAction);
        manager.insertAfter("additions", forwardAction);
        updateNavigationButtons();
    }

    /**
     * Returns whether expansion is possible for the current selection.  This
     * will only be true if it has children.
     *
     * @param element the object to test for expansion
     * @return <code>true</code> if expansion is possible; otherwise 
     *      return <code>false</code
     */
    public boolean canExpand(Object element) {
        return fChildTree.isExpandable(element);
    }

    /**
     * Returns whether "go back" is possible for child tree.  This is only possible 
     * if the client has performed one or more drilling operations.
     *
     * @return <code>true</code> if "go back" is possible; <code>false</code> otherwise
     */
    public boolean canGoBack() {
        return fDrillStack.canGoBack();
    }

    /**
     * Returns whether "go home" is possible for child tree.  This is only possible 
     * if the client has performed one or more drilling operations.
     *
     * @return <code>true</code> if "go home" is possible; <code>false</code> otherwise
     */
    public boolean canGoHome() {
        return fDrillStack.canGoHome();
    }

    /**
     * Returns whether "go into" is possible for child tree.  This is only possible 
     * if the current selection in the client has one item and it has children.
     *
     * @return <code>true</code> if "go into" is possible; <code>false</code> otherwise
     */
    public boolean canGoInto() {
        IStructuredSelection oSelection = (IStructuredSelection) fChildTree.getSelection();
        if (oSelection == null || oSelection.size() != 1)
            return false;
        Object anElement = oSelection.getFirstElement();
        return (RoleQuery.INSTANCE.getNodeType((Node) anElement) == RoleQuery.ROOT_FEATURE);
    }

    /**
     * Expands the given items in the tree.  The list of items passed should be
     * derived by calling <code>getExpanded</code>.
     *
     * @param items is a list of items within the tree which should be expanded
     */
    private void expand(List items) {
        fChildTree.setExpandedElements(items.toArray());
    }

    /**
     * Returns a list of elements corresponding to expanded nodes in 
     * child tree.
     *
     * @return a list of expandd elements
     */
    private List getExpanded() {
        return Arrays.asList(fChildTree.getExpandedElements());
    }

    /**
     * Reverts the input for the tree back to the state when <code>goInto</code>
     * was last called.
     * <p>
     * A frame is removed from the drill stack.  Then that frame is used to reset the
     * input and expansion state for the child tree.
     * </p>
     */
    public void goBack() {
        Object currentInput = fChildTree.getInput();
        DrillFrame oFrame = fDrillStack.goBack();
        Object input = oFrame.getElement();
        fChildTree.setInput(input);
        expand(oFrame.getExpansion());
        // if there was a selection, it should have been preserved,
        // but if not, select the element that was drilled into
        if (fChildTree.getSelection().isEmpty())
            fChildTree.setSelection(new StructuredSelection(currentInput), true);
        updateNavigationButtons();
    }

    /**
     * Reverts the input for the tree back to the state when the adapter was
     * created.
     * <p>
     * All of the frames are removed from the drill stack.  Then the oldest frame is 
     * used to reset the input and expansion state for the child tree.
     * </p>
     */
    public void goHome() {
        Object currentInput = fChildTree.getInput();
        DrillFrame oFrame = fDrillStack.goHome();
        Object input = oFrame.getElement();
        fChildTree.setInput(input);
        expand(oFrame.getExpansion());
        // if there was a selection, it should have been preserved,
        // but if not, select the element that was last drilled into
        if (fChildTree.getSelection().isEmpty())
            fChildTree.setSelection(new StructuredSelection(currentInput), true);
        updateNavigationButtons();
    }

    /**
     * Sets the input for the tree to the current selection.
     * <p>
     * The current input and expansion state are saved in a frame and added to the 
     * drill stack.  Then the input for the tree is changed to be the current selection.  
     * The expansion state for the tree is maintained during the operation.
     * </p><p>
     * On return the client may revert back to the previous state by invoking 
     * <code>goBack</code> or <code>goHome</code>.
     * </p>
     */
    public void goInto() {
        IStructuredSelection sel = (IStructuredSelection) fChildTree.getSelection();
        Object element = sel.getFirstElement();
        if (RoleQuery.INSTANCE.getNodeType((Node) element) == RoleQuery.ROOT_FEATURE) {
            Feature selected = (Feature) element;

            ProxyItemProvider root = new ProxyItemProvider(adapterFactory, selected.eContainer(), selected);
            goInto(root);
        }
    }

    /**
     * Sets the input for the tree to a particular item in the tree.
     * <p>
     * The current input and expansion state are saved in a frame and added to the 
     * drill stack.  Then the input for the tree is changed to be <code>newInput</code>.  
     * The expansion state for the tree is maintained during the operation.
     * </p><p>
     * On return the client may revert back to the previous state by invoking 
     * <code>goBack</code> or <code>goHome</code>.
     * </p>
     *
     * @param newInput the new input element
     */
    public void goInto(Object newInput) {

        // Save the old state.
        Object oldInput = fChildTree.getInput();
        List expandedList = getExpanded();
        fDrillStack.add(new DrillFrame(oldInput, "null", expandedList));//$NON-NLS-1$

        // Install the new state.
        fChildTree.setInput(newInput);
        expand(expandedList);
        updateNavigationButtons();
    }

    /**
     * Resets the drill down adapter. 
     * <p>
     * This method is typically called when the input for the underlying view
     * is reset by something other than the adapter.
     * On return the drill stack has been cleared and the navigation buttons
     * reflect the new state of the underlying viewer.
     * </p>
     */
    public void reset() {
        fDrillStack.reset();
        updateNavigationButtons();
    }

    /**
     * Updates the navigation buttons when a selection change occurs
     * in the tree.
     */
    public void selectionChanged(SelectionChangedEvent event) {
        updateNavigationButtons();
    }

    /**
     * Updates the enabled state for each navigation button.  
     */
    protected void updateNavigationButtons() {
        if (homeAction != null) {
            homeAction.setEnabled(canGoHome());
            backAction.setEnabled(canGoBack());
            forwardAction.setEnabled(canGoInto());
        }
    }
}