Java tutorial
/* * Copyright (C) 2014 team-cachebox.de * * Licensed under the : GNU General Public License (GPL); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.gnu.org/licenses/gpl.html * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package CB_Locator.Map; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.g2d.Batch; import CB_UI_Base.Math.UI_Size_Base; import CB_UI_Base.graphics.CircleDrawable; import CB_UI_Base.graphics.GL_Paint; import CB_UI_Base.graphics.GL_Style; /** * Drawable for drawing accuracy cycle * * @author Longri */ public class AccuracyDrawable { private final int CIRCLE_COUNT = 7; CircleDrawable[] fills = new CircleDrawable[CIRCLE_COUNT]; CircleDrawable[] strokes = new CircleDrawable[CIRCLE_COUNT]; float[] radien = new float[CIRCLE_COUNT]; final float size; final float step; AccuracyDrawable(float maxWidth, float maxHeight) { size = Math.max(maxWidth, maxHeight); // create CIRCLE_COUNT circle with different radius step = size / (CIRCLE_COUNT); int index = 0; for (float radius = step; index < CIRCLE_COUNT; radius += step) { createDrawablesFor(index++, radius); } } private void createDrawablesFor(int index, float radius) { GL_Paint paint = new GL_Paint(); paint.setColor(Color.BLUE); paint.setStyle(GL_Style.STROKE); paint.setStrokeWidth(3 * UI_Size_Base.that.getScale()); strokes[index] = new CircleDrawable(0, 0, radius, paint, size, size); GL_Paint paint2 = new GL_Paint(); paint2.setColor(Color.BLUE); paint2.setAlpha(50); fills[index] = new CircleDrawable(0, 0, radius, paint2, size, size); radien[index] = radius; } public void draw(Batch batch, float x, float y, float radius) { int index = 0; while (true) { if (radius <= radien[index]) break; index++; if (index == CIRCLE_COUNT - 1) break; } float scale = (radius / radien[index]) * size; fills[index].draw(batch, x, y, scale, scale, 0); strokes[index].draw(batch, x, y, scale, scale, 0); } }