Java tutorial
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package ch.p1gu.game.systeme.affichage; import ch.p1gu.game.composant.Dimension; import ch.p1gu.game.composant.Position; import com.artemis.Aspect; import com.artemis.ComponentMapper; import com.artemis.Entity; import com.artemis.annotations.Mapper; import com.artemis.systems.EntityProcessingSystem; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType; /** * * @author Michael */ public class DessinerFormes extends EntityProcessingSystem { @Mapper private ComponentMapper<Position> mapperPos; @Mapper private ComponentMapper<Dimension> mapperDim; private ShapeRenderer rendererFilled; public DessinerFormes() { super(Aspect.getAspectForAll(Position.class, Dimension.class)); } @Override protected void initialize() { rendererFilled = new ShapeRenderer(); } @Override protected void begin() { // on dmarre notre renderer de faon ce qu'il dessine des contours rendererFilled.begin(ShapeType.Filled); } @Override protected void end() { // la fin de l'xecution de notre systme, on referme notre // renderer rendererFilled.end(); } @Override protected void process(Entity e) { // on rcupre la position l'aide du mapper de position Position p = mapperPos.get(e); // on rcupre la dimension l'aide du mapper de dimensions Dimension d = mapperDim.get(e); rendererFilled.rect(p.x, p.y, d.largeur, d.hauteur); } }