Java tutorial
/** * Copyright (c) Lambda Innovation, 2013-2016 * This file is part of LambdaLib modding library. * https://github.com/LambdaInnovation/LambdaLib * Licensed under MIT, see project root for more information. */ package cn.lambdalib.util.client.shader; import org.lwjgl.opengl.GL20; /** * @author WeAthFolD */ public class ShaderMono extends ShaderProgram { private static ShaderMono instance; public static ShaderMono instance() { if (instance == null) instance = new ShaderMono(); return instance; } private ShaderMono() { this.linkShader(getShader("simple.vert"), GL20.GL_VERTEX_SHADER); this.linkShader(getShader("mono.frag"), GL20.GL_FRAGMENT_SHADER); this.compile(); this.useProgram(); GL20.glUniform1i(GL20.glGetUniformLocation(this.getProgramID(), "sampler"), 0); GL20.glUseProgram(0); } }