Java tutorial
/* * This file is part of the Origin-World game client. * Copyright (C) 2013 Arkadiy Fattakhov <ark@ark.su> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.a2client.gui; import com.a2client.util.Vec2i; import com.badlogic.gdx.graphics.Color; // ?? ? ? public class GUI_Image extends GUI_Control { // public boolean drag = false; public Vec2i drag_offset = Vec2i.z; public GUI_Image(GUI_Control parent) { super(parent); } public boolean DoMouseBtn(int btn, boolean down) { return !drag && MouseInMe() && down; } public boolean CheckMouseInControl() { return !drag && visible; } public void DoUpdate() { if (drag) { SetSize(getSkin().GetElementSize(skin_element)); SetPos(gui.mouse_pos.sub(drag_offset)); BringToFront(); } } public void DoRender() { Color c = drag ? (new Color(255, 255, 255, 200)) : Color.WHITE; getSkin().Draw(skin_element, abs_pos.x, abs_pos.y, size.x, size.y, Skin.StateNormal, c); } }