Java tutorial
/* * This file is part of the Origin-World game client. * Copyright (C) 2013 Arkadiy Fattakhov <ark@ark.su> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3 of the License. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.a2client.gui.utils; import com.a2client.gui.GUIGDX; import com.a2client.util.Align; import com.a2client.util.Vec2i; import com.badlogic.gdx.graphics.Color; public class SimpleHint { static String hint_font = "default"; static public void Render(int x, int y, int w, int h, String s) { int cy = 0; String[] sl = s.split("%n"); for (String ss : sl) { GUIGDX.Text(hint_font, x + 4, y + cy, w, h, Align.Align_Left + Align.Align_Top, ss, Color.WHITE); cy += GUIGDX.getTextHeight(hint_font, ss) + 5; } } static public Vec2i getSize(String s) { String[] sl = s.split("%n"); int w = 0, h = 0, cw; for (String ss : sl) { cw = GUIGDX.getTextWidth(hint_font, ss) + 10; h += GUIGDX.getTextHeight(hint_font, ss) + 5; if (cw > w) w = cw; } return new Vec2i(w, h); } }