Java tutorial
/* * Copyright (C) 2015 Shotaro Uchida <fantom@xmaker.mx> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.adavr.player.globjects; import org.lwjgl.opengl.GL20; /** * * @author Shotaro Uchida <fantom@xmaker.mx> */ public class Program extends GLObject { private Program(int id) { super(id); } public static Program create() { int id = GL20.glCreateProgram(); return new Program(id); } public static void bind(Program p) { GL20.glUseProgram(p.id); } public static void unbind() { GL20.glUseProgram(0); } public void link(boolean validate) { GL20.glLinkProgram(id); if (validate) { GL20.glValidateProgram(id); } } public void attachShader(Shader shader) { GL20.glAttachShader(id, shader.id); } public void detachShader(Shader shader) { GL20.glDetachShader(id, shader.id); } public void bindAttribLocation(int index, CharSequence name) { GL20.glBindAttribLocation(id, index, name); } public int getUniformLocation(CharSequence name) { return GL20.glGetUniformLocation(id, name); } @Override public void destroy() { GL20.glDeleteProgram(id); } }