Java tutorial
/* * Copyright 2017 Aurlien Gteau <mail@agateau.com> * * This file is part of Pixel Wheels. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. * * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations * under the License. */ package com.agateau.pixelwheels.android; import android.os.Bundle; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.backends.android.AndroidApplication; import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration; import com.agateau.pixelwheels.PwGame; import com.agateau.utils.FileUtils; public class AndroidLauncher extends AndroidApplication { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); AndroidApplicationConfiguration config = new AndroidApplicationConfiguration(); config.useImmersiveMode = true; config.hideStatusBar = true; FileUtils.appName = "tinywheels"; initialize(new PwGame(), config); Gdx.input.setCatchBackKey(true); } }