Java tutorial
/* * Copyright 2017 Aurlien Gteau <mail@agateau.com> * * This file is part of Pixel Wheels. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. * * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations * under the License. */ package com.agateau.pixelwheels.desktop; import com.agateau.pixelwheels.PwGame; import com.agateau.pixelwheels.screens.PwStageScreen; import com.agateau.utils.FileUtils; import com.badlogic.gdx.Files; import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application; import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration; public class DesktopLauncher { public static void main(String[] arg) { Lwjgl3ApplicationConfiguration config = new Lwjgl3ApplicationConfiguration(); config.setWindowedMode(PwStageScreen.WIDTH, PwStageScreen.HEIGHT); config.setTitle("Pixel Wheels"); config.setPreferencesConfig(".config/agateau.com", Files.FileType.External); config.useVsync(true); FileUtils.appName = "pixelwheels"; new Lwjgl3Application(new PwGame(), config); } }