Java tutorial
/** * Copyright 2012 Jami Couch * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * This project uses: * * LibGDX * Copyright 2011 see LibGDX AUTHORS file * Licensed under Apache License, Version 2.0 (see above). * */ package com.ahsgaming.superrummy.screens; import com.ahsgaming.superrummy.RummyGame; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; /** * @author jami * */ public class MainMenuScreen extends AbstractScreen { public static final float BUTTON_WIDTH = 300f, BUTTON_HEIGHT = 45f, BUTTON_SPACING = 30f; /** * @param game */ public MainMenuScreen(RummyGame game) { super(game); } @Override public void resize(int width, int height) { super.resize(width, height); Skin skin = getSkin(); TextButton btnNewGame = new TextButton("Single Player", skin); btnNewGame.setSize(BUTTON_WIDTH, BUTTON_HEIGHT); btnNewGame.addListener(new ClickListener() { @Override public void touchUp(InputEvent event, float x, float y, int pointer, int button) { Gdx.app.log(RummyGame.LOG, "btnNewGame touched"); } }); TextButton btnJoinMPGame = new TextButton("Multiplayer", skin); btnJoinMPGame.setSize(BUTTON_WIDTH, BUTTON_HEIGHT); btnJoinMPGame.addListener(new ClickListener() { @Override public void touchUp(InputEvent event, float x, float y, int pointer, int button) { Gdx.app.log(RummyGame.LOG, "btnJoinMPGame touched"); } }); TextButton btnOptions = new TextButton("Options", skin); btnOptions.setSize(BUTTON_WIDTH, BUTTON_HEIGHT); btnOptions.addListener(new ClickListener() { @Override public void touchUp(InputEvent event, float x, float y, int pointer, int button) { Gdx.app.log(RummyGame.LOG, "btnOptions touched"); } }); TextButton btnExit = new TextButton("Exit", skin); btnExit.setSize(BUTTON_WIDTH, BUTTON_HEIGHT); btnExit.addListener(new ClickListener() { @Override public void touchUp(InputEvent event, float x, float y, int pointer, int button) { Gdx.app.log(RummyGame.LOG, "btnExit touched"); } }); Table table = new Table(skin); table.setFillParent(true); stage.addActor(table); table.add("Valley of Bones", "medium-font", new Color(1, 1, 1, 1)).spaceBottom(50f).colspan(2); table.row(); table.add(btnNewGame).size(BUTTON_WIDTH, BUTTON_HEIGHT).uniform().fill().spaceBottom(BUTTON_SPACING) .colspan(2); table.row(); table.add(btnJoinMPGame).size(BUTTON_WIDTH, BUTTON_HEIGHT).uniform().fill().spaceBottom(BUTTON_SPACING) .colspan(2); table.row(); table.add(btnOptions).size(BUTTON_WIDTH, BUTTON_HEIGHT).uniform().fill().spaceBottom(BUTTON_SPACING) .colspan(2); table.row(); table.add(btnExit).uniform().size(BUTTON_WIDTH, BUTTON_HEIGHT).spaceBottom(BUTTON_SPACING).colspan(2); table.row(); } }