Java tutorial
/* * Copyright (C) 2011 aki@akjava.com * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.akjava.gwt.threetest.client; import com.akjava.gwt.three.client.THREE; import com.akjava.gwt.three.client.cameras.Camera; import com.akjava.gwt.three.client.lights.Light; import com.akjava.gwt.three.client.meshs.Mesh; import com.akjava.gwt.three.client.renderers.WebGLRenderer; import com.akjava.gwt.three.client.scenes.Scene; import com.google.gwt.user.client.Timer; import com.google.gwt.user.client.ui.FocusPanel; public class CylinderDemo implements Demo { private Timer timer; @Override public void start(final WebGLRenderer renderer, final int width, final int height, FocusPanel panel) { if (timer != null) { timer.cancel(); timer = null; } //renderer.setClearColorHex(0xff0000, 0.5); final Camera camera = THREE.PerspectiveCamera(35, (double) width / height, .1, 10000); camera.getPosition().set(0, 0, 50); final Scene scene = THREE.Scene(); final Mesh mesh = THREE.Mesh(THREE.CylinderGeometry(5, 5, 5, 6), THREE.MeshLambertMaterial(0xff0000, false)); scene.add(mesh); final Mesh mesh2 = THREE.Mesh(THREE.CylinderGeometry(5, 5, 5, 15), THREE.MeshLambertMaterial(0x00ff00, false)); mesh2.setPosition(0, 10, 0); scene.add(mesh2); final Mesh mesh3 = THREE.Mesh(THREE.CylinderGeometry(5, 1, 5, 15), THREE.MeshLambertMaterial(0x0000ff, false)); mesh3.setPosition(0, -10, 0); scene.add(mesh3); final Mesh mesh4 = THREE.Mesh(THREE.CylinderGeometry(5, 4.5, 5, 5), THREE.MeshLambertMaterial(0xffffff, false)); mesh4.setPosition(-10, 0, 0); scene.add(mesh4); final Light light = THREE.PointLight(0xffffff); light.setPosition(10, 0, 10); scene.add(light); scene.add(THREE.AmbientLight(0x330000)); timer = new Timer() { public void run() { mesh.getRotation().incrementX(0.02); mesh.getRotation().incrementY(0.02); renderer.render(scene, camera); } }; timer.scheduleRepeating(1000 / 60); } @Override public void stop() { timer.cancel(); } @Override public String getName() { return "cylinder"; } }