Java tutorial
/* * Copyright (C) 2011 aki@akjava.com * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.akjava.gwt.threetest.client; import com.akjava.gwt.three.client.THREE; import com.akjava.gwt.three.client.cameras.Camera; import com.akjava.gwt.three.client.core.Geometry; import com.akjava.gwt.three.client.extras.loaders.JSONLoader; import com.akjava.gwt.three.client.extras.loaders.JSONLoader.LoadHandler; import com.akjava.gwt.three.client.lights.Light; import com.akjava.gwt.three.client.objects.Mesh; import com.akjava.gwt.three.client.renderers.WebGLRenderer; import com.akjava.gwt.three.client.scenes.Scene; import com.akjava.gwt.threetest.client.resources.Bundles; import com.google.gwt.core.client.GWT; import com.google.gwt.user.client.Timer; import com.google.gwt.user.client.Window; import com.google.gwt.user.client.ui.FocusPanel; public class LoadObjDemo extends AbstractDemo { private Timer timer; private Mesh mesh; @Override public void start(final WebGLRenderer renderer, final int width, final int height, FocusPanel panel) { if (timer != null) { timer.cancel(); timer = null; } renderer.setClearColorHex(0xcccccc, 1); final Scene scene = THREE.Scene(); final Camera camera = THREE.PerspectiveCamera(35, (double) width / height, .1, 10000); scene.add(camera); JSONLoader loader = THREE.JSONLoader(); loader.load("models/animation.js", new LoadHandler() { @Override public void loaded(Geometry geometry) { mesh = THREE.Mesh(geometry, THREE.MeshLambertMaterial().color(0xff0000).build()); mesh.setPosition(0, 0, 0); mesh.setRotation(0, 0, 0); mesh.setScale(5, 5, 5); scene.add(mesh); } }); final Light light = THREE.PointLight(0xffffff); light.setPosition(10, 0, 10); scene.add(light); scene.add(THREE.AmbientLight(0xcccccc)); //default camera position MainWidget.cameraMove.setX(30); MainWidget.cameraMove.setY(70); MainWidget.cameraMove.setZ(200); timer = new Timer() { public void run() { try { camera.setPosition(MainWidget.cameraMove.getX(), MainWidget.cameraMove.getY(), MainWidget.cameraMove.getZ()); //TODO change ui mesh.setRotation(Math.toRadians(MainWidget.cameraRotation.getX()), Math.toRadians(MainWidget.cameraRotation.getY()), Math.toRadians(MainWidget.cameraRotation.getZ())); renderer.render(scene, camera); } catch (Exception e) { GWT.log(e.getMessage()); } } }; timer.scheduleRepeating(1000 / 60); } @Override public void stop() { timer.cancel(); } @Override public String getName() { return "Load Obj"; } @Override public String getHowToHtml() { return Bundles.INSTANCE.howto_default().getText(); } }