com.akjava.gwt.threetest.client.NormalmapDemo.java Source code

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/*
 * Copyright (C) 2011 aki@akjava.com
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package com.akjava.gwt.threetest.client;

import java.util.ArrayList;
import java.util.List;

import com.akjava.gwt.three.client.THREE;
import com.akjava.gwt.three.client.cameras.Camera;
import com.akjava.gwt.three.client.core.Geometry;
import com.akjava.gwt.three.client.core.Object3D;
import com.akjava.gwt.three.client.core.Vector3;
import com.akjava.gwt.three.client.core.Vertex;
import com.akjava.gwt.three.client.extras.ImageUtils;
import com.akjava.gwt.three.client.extras.ShaderUtils;
import com.akjava.gwt.three.client.extras.ShaderUtils.Shader;
import com.akjava.gwt.three.client.extras.ShaderUtils.Uniforms;
import com.akjava.gwt.three.client.extras.UniformUtils;
import com.akjava.gwt.three.client.extras.loaders.JSONLoader;
import com.akjava.gwt.three.client.extras.loaders.JSONLoader.LoadHandler;
import com.akjava.gwt.three.client.lights.Light;
import com.akjava.gwt.three.client.materials.Material;
import com.akjava.gwt.three.client.objects.Mesh;
import com.akjava.gwt.three.client.renderers.WebGLRenderer;
import com.akjava.gwt.three.client.scenes.Scene;
import com.akjava.gwt.threetest.client.resources.Bundles;
import com.google.gwt.core.client.GWT;
import com.google.gwt.core.client.JsArray;
import com.google.gwt.user.client.Timer;
import com.google.gwt.user.client.ui.FocusPanel;

public class NormalmapDemo extends AbstractDemo {

    private long last;
    private AnimationModel model;

    @Override
    public void start(final WebGLRenderer renderer, final int width, final int height, FocusPanel panel) {
        if (timer != null) {
            timer.cancel();
            timer = null;
        }
        renderer.setClearColorHex(0x333333, 1);

        final Scene scene = THREE.Scene();

        final Camera camera = THREE.PerspectiveCamera(35, (double) width / height, .1, 10000);
        camera.getPosition().set(0, 300, 0);
        final Vector3 target = THREE.Vector3(0, 150, 0);
        scene.add(camera);

        JSONLoader loader = THREE.JSONLoader();

        loader.load("models/animation.js", new LoadHandler() {
            //loader.load("models/men2b_boned_gun.js", new LoadHandler() {

            @Override
            public void loaded(Geometry geometry) {
                log(geometry);

                Shader shader = ShaderUtils.lib("normal");
                Uniforms uniforms = UniformUtils.clone(shader.uniforms());
                uniforms.set("tNormal", ImageUtils.loadTexture("img/normalmap.png"));
                //uniforms.set("tNormal", ImageUtils.loadTexture("img/men2buv_n.png#10"));

                uniforms.set("enableDiffuse", true);
                uniforms.setHex("uDiffuseColor", 0xff0000);
                //uniforms.set("tDiffuse", ImageUtils.loadTexture("img/men2buv.png#1"));
                uniforms.set("tDiffuse", ImageUtils.loadTexture("img/uv.png#2"));
                uniforms.set("uNormalScale", 1);

                Material material = THREE.ShaderMaterial().fragmentShader(shader.fragmentShader())
                        .vertexShader(shader.vertexShader()).uniforms(uniforms).lights(true).morphTargets(false)
                        .build();

                model = new AnimationModel(geometry, material);
                model.getObject3D().getScale().set(15, 15, 15);
                model.getObject3D().getPosition().set(0, -100, 0);
                scene.add(model.getObject3D());

                GWT.log("loaded:");
            }
        });

        final Light light = THREE.DirectionalLight(0xeeeeee, 2);
        light.setPosition(1, 1, 1);
        light.getPosition().normalize();
        //scene.add(light);

        final Light light2 = THREE.DirectionalLight(0xeeeeee, 2);
        light2.setPosition(-1, -1, -1);
        light2.getPosition().normalize();
        scene.add(light2);

        final Light light3 = THREE.PointLight(0xffffff);
        light3.setPosition(0, 0, 600);
        scene.add(light3);
        //scene.add(light2);

        scene.add(THREE.AmbientLight(0xcccccc));

        //   MainWidget.cameraMove.setZ(-20);
        MainWidget.cameraMove.setZ(25);
        //   MainWidget.cameraRotation.setX(-90);
        final int radius = 600;

        last = System.currentTimeMillis();
        Timer timer = new Timer() {
            double theta;

            public void run() {
                try {
                    theta += 0.2;

                    camera.getPosition().setX(radius * Math.sin(theta * Math.PI / 360));
                    camera.getPosition().setZ(radius * Math.cos(theta * Math.PI / 360));
                    camera.lookAt(target);

                    if (model != null) {
                        //TODO clock
                        long tmp = System.currentTimeMillis();
                        long delta = tmp - last;
                        //animMesh.updateAnimation(delta);
                        //animMesh.update((int) delta);
                        //tmpwork
                        int index = (int) (tmp / 100 % model.getFramelength());
                        model.select(index);
                        last = tmp;
                    }

                    renderer.render(scene, camera);

                    MainWidget.stats.update();
                } catch (Exception e) {
                    GWT.log(e.getMessage());
                }
            }
        };

        startTimer(timer);
    }

    @Override
    public void stop() {
        timer.cancel();
    }

    @Override
    public String getName() {
        return "NormalMap Animation";
    }

    public static class AnimationModel {
        protected AnimationModel() {

        }

        public int getFramelength() {
            return meshs.size();
        }

        List<Mesh> meshs = new ArrayList<Mesh>();
        private Mesh current;
        private Object3D container;
        Geometry last;
        private boolean createBetweenFrame = true;

        public AnimationModel(Geometry geometry, Material material) {
            container = THREE.Object3D();
            int size = getMorphTargetsLength(geometry);
            for (int i = 1; i < size; i++) {//0 is reset pose?
                Geometry geo = makeMorphTargetsGeometry(geometry, i);
                geo.computeTangents();

                if (createBetweenFrame) {
                    //make half
                    if (i != 1) {
                        JsArray<Vertex> pre = last.vertices();
                        JsArray<Vertex> current = geo.vertices();
                        JsArray<Vertex> half = halfAndHalf(pre, current, 0.5);
                        Geometry geo2 = makeMorphTargetsGeometry(geometry, half);
                        geo2.computeTangents();
                        Mesh mesh = THREE.Mesh(geo2, material);
                        add(mesh);
                    }
                }

                last = geo;

                Mesh mesh = THREE.Mesh(geo, material);
                add(mesh);
            }

        }

        public Object3D getObject3D() {
            return container;
        }

        private final void add(Mesh mesh) {
            meshs.add(mesh);
        }

        public final void select(int index) {
            if (current != null) {
                container.remove(current);
            }
            current = meshs.get(index);
            container.add(current);
        }

        public static final native int getMorphTargetsLength(Geometry geometry)/*-{
                                                                               return geometry.morphTargets.length;
                                                                               }-*/;

        public static final native Geometry makeMorphTargetsGeometry(Geometry base, int index)/*-{
                                                                                              var geometry=$wnd.THREE.GeometryUtils.clone(base);
                                                                                              geometry.vertices=base.morphTargets[index].vertices;
                                                                                                  
                                                                                              return geometry;
                                                                                              }-*/;

        public static final native Geometry makeMorphTargetsGeometry(Geometry base, JsArray<Vertex> vertexs)/*-{
                                                                                                            var geometry=$wnd.THREE.GeometryUtils.clone(base);
                                                                                                            geometry.vertices=vertexs;
                                                                                                                
                                                                                                            return geometry;
                                                                                                            }-*/;

        public static JsArray<Vertex> halfAndHalf(JsArray<Vertex> v1, JsArray<Vertex> v2, double level) {
            if (v1.length() != v2.length()) {
                return null;
            }
            double v2level = 1 - level;
            JsArray<Vertex> result = (JsArray<Vertex>) JsArray.createArray();
            for (int i = 0; i < v1.length(); i++) {
                //TODO search better way
                Vertex ve1 = v1.get(i);
                Vertex ve2 = v2.get(i);
                Vertex newV = THREE
                        .Vertex(THREE.Vector3(ve1.getPosition().getX() * level + ve2.getPosition().getX() * v2level,
                                ve1.getPosition().getY() * level + ve2.getPosition().getY() * v2level,
                                ve1.getPosition().getZ() * level + ve2.getPosition().getZ() * v2level));
                result.push(newV);
            }
            return result;
        }

    }

    @Override
    public String getHowToHtml() {
        return Bundles.INSTANCE.howto_default().getText();
    }
}