Java tutorial
/* * Copyright (C) 2011 aki@akjava.com * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.akjava.gwt.threetest.client; import com.akjava.gwt.three.client.THREE; import com.akjava.gwt.three.client.cameras.Camera; import com.akjava.gwt.three.client.lights.Light; import com.akjava.gwt.three.client.materials.MeshBasicMaterialBuilder; import com.akjava.gwt.three.client.meshs.Mesh; import com.akjava.gwt.three.client.renderers.WebGLRenderer; import com.akjava.gwt.three.client.scenes.Scene; import com.google.gwt.user.client.Timer; import com.google.gwt.user.client.ui.FocusPanel; public class ShadowDemo implements Demo { private Timer timer; private WebGLRenderer renderer; @Override public void start(final WebGLRenderer renderer, final int width, final int height, FocusPanel panel) { if (timer != null) { timer.cancel(); timer = null; } this.renderer = renderer; renderer.setShadowMapEnabled(true); final Camera camera = THREE.PerspectiveCamera(35, (double) width / height, .1, 10000); camera.getPosition().set(0, 0, 100); camera.setRotation(Math.toRadians(10), 0, 0); final Scene scene = THREE.Scene(); final Mesh mesh = THREE.Mesh(THREE.CubeGeometry(40, 5, 40), THREE.MeshLambertMaterial(0xeeeeee, false)); mesh.setRotation(0, -Math.PI / 2, 0); mesh.setPosition(0, -10, 0); scene.add(mesh); mesh.setCastShadow(true); mesh.setReceiveShadow(true); final Mesh mesh2 = THREE.Mesh(THREE.CubeGeometry(6, 6, 6), THREE.MeshLambertMaterial(0xeff0000, false)); scene.add(mesh2); mesh2.setPosition(0, 0, 0); mesh2.setReceiveShadow(true); mesh2.setCastShadow(true); final Mesh mesh3 = THREE.Mesh(THREE.CubeGeometry(3, 3, 10), THREE.MeshLambertMaterial(0xe00ff00, false)); scene.add(mesh3); mesh3.setPosition(5, 20, 15); //mesh2.setReceiveShadow(true); mesh3.setCastShadow(true); final Light light = THREE.SpotLight(0xffffff); light.setPosition(100, 200, 150); scene.add(light); light.setCastShadow(true); timer = new Timer() { public void run() { mesh2.getRotation().incrementX(0.02); mesh2.getRotation().incrementY(0.02); mesh3.getRotation().incrementX(0.02); mesh3.getRotation().incrementZ(0.02); renderer.render(scene, camera); } }; timer.scheduleRepeating(1000 / 60); } @Override public void stop() { timer.cancel(); renderer.setShadowMapEnabled(false); } @Override public String getName() { return "Shadow"; } }