com.akjava.gwt.threetest.client.ShadowDemo.java Source code

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Here is the source code for com.akjava.gwt.threetest.client.ShadowDemo.java

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/*
 * Copyright (C) 2011 aki@akjava.com
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package com.akjava.gwt.threetest.client;

import com.akjava.gwt.three.client.THREE;
import com.akjava.gwt.three.client.cameras.Camera;
import com.akjava.gwt.three.client.lights.Light;
import com.akjava.gwt.three.client.materials.MeshBasicMaterialBuilder;
import com.akjava.gwt.three.client.meshs.Mesh;
import com.akjava.gwt.three.client.renderers.WebGLRenderer;
import com.akjava.gwt.three.client.scenes.Scene;
import com.google.gwt.user.client.Timer;
import com.google.gwt.user.client.ui.FocusPanel;

public class ShadowDemo implements Demo {
    private Timer timer;
    private WebGLRenderer renderer;

    @Override
    public void start(final WebGLRenderer renderer, final int width, final int height, FocusPanel panel) {
        if (timer != null) {
            timer.cancel();
            timer = null;
        }
        this.renderer = renderer;
        renderer.setShadowMapEnabled(true);

        final Camera camera = THREE.PerspectiveCamera(35, (double) width / height, .1, 10000);
        camera.getPosition().set(0, 0, 100);
        camera.setRotation(Math.toRadians(10), 0, 0);

        final Scene scene = THREE.Scene();

        final Mesh mesh = THREE.Mesh(THREE.CubeGeometry(40, 5, 40), THREE.MeshLambertMaterial(0xeeeeee, false));
        mesh.setRotation(0, -Math.PI / 2, 0);
        mesh.setPosition(0, -10, 0);
        scene.add(mesh);
        mesh.setCastShadow(true);
        mesh.setReceiveShadow(true);

        final Mesh mesh2 = THREE.Mesh(THREE.CubeGeometry(6, 6, 6), THREE.MeshLambertMaterial(0xeff0000, false));
        scene.add(mesh2);
        mesh2.setPosition(0, 0, 0);
        mesh2.setReceiveShadow(true);
        mesh2.setCastShadow(true);

        final Mesh mesh3 = THREE.Mesh(THREE.CubeGeometry(3, 3, 10), THREE.MeshLambertMaterial(0xe00ff00, false));
        scene.add(mesh3);
        mesh3.setPosition(5, 20, 15);
        //mesh2.setReceiveShadow(true);
        mesh3.setCastShadow(true);

        final Light light = THREE.SpotLight(0xffffff);
        light.setPosition(100, 200, 150);
        scene.add(light);
        light.setCastShadow(true);

        timer = new Timer() {
            public void run() {
                mesh2.getRotation().incrementX(0.02);
                mesh2.getRotation().incrementY(0.02);
                mesh3.getRotation().incrementX(0.02);
                mesh3.getRotation().incrementZ(0.02);
                renderer.render(scene, camera);

            }
        };
        timer.scheduleRepeating(1000 / 60);
    }

    @Override
    public void stop() {
        timer.cancel();
        renderer.setShadowMapEnabled(false);
    }

    @Override
    public String getName() {
        return "Shadow";
    }

}