Java tutorial
/* * Copyright (C) 2011 aki@akjava.com * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.akjava.gwt.threetest.client; import com.akjava.gwt.three.client.THREE; import com.akjava.gwt.three.client.cameras.Camera; import com.akjava.gwt.three.client.extras.ImageUtils; import com.akjava.gwt.three.client.lights.Light; import com.akjava.gwt.three.client.materials.Material; import com.akjava.gwt.three.client.meshs.Mesh; import com.akjava.gwt.three.client.renderers.WebGLRenderer; import com.akjava.gwt.three.client.scenes.Scene; import com.akjava.gwt.three.client.textures.Texture; import com.akjava.gwt.threetest.client.resources.Bundles; import com.google.gwt.core.client.GWT; import com.google.gwt.user.client.Timer; import com.google.gwt.user.client.ui.FocusPanel; public class TextureDemo implements Demo { private Timer timer; @Override public void start(final WebGLRenderer renderer, final int width, final int height, FocusPanel panel) { if (timer != null) { timer.cancel(); timer = null; } final Camera camera = THREE.PerspectiveCamera(35, (double) width / height, .1, 10000); camera.getPosition().set(0, 0, 20); final Scene scene = THREE.Scene(); GWT.log("xx"); Texture texture = ImageUtils.loadTexture(Bundles.INSTANCE.rock_texture()); Material material = THREE.MeshBasicMaterial().map(texture).build(); Material material2 = THREE.MeshBasicMaterial().color(0x00ff00).wireFrame(true).build(); Material[] ms = new Material[] { material2, material, material, material, material, material }; final Mesh mesh = THREE.Mesh(THREE.Cube(5, 5, 5, 1, 1, 1, ms), THREE.MeshFaceMaterial()); scene.add(mesh); GWT.log("xx2"); final Light light = THREE.PointLight(0xffffff); light.setPosition(10, 0, 10); scene.add(light); timer = new Timer() { public void run() { try { //cancel(); mesh.getRotation().incrementX(0.02); mesh.getRotation().incrementY(0.02); renderer.render(scene, camera); } catch (Exception e) { GWT.log(e.getMessage()); } } }; //timer.schedule(2000); timer.scheduleRepeating(1000 / 60); } @Override public void stop() { timer.cancel(); } @Override public String getName() { return "Texture"; } }