Java tutorial
/* * Copyright (C) 2013-2014 Byron 3D Games Studio (www.b3dgs.com) Pierre-Alexandre (contact@b3dgs.com) * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ package com.b3dgs.lionengine.editor; import org.eclipse.e4.core.di.annotations.Execute; import org.eclipse.e4.ui.workbench.IWorkbench; import org.eclipse.jface.dialogs.MessageDialog; import org.eclipse.swt.widgets.Shell; /** * Exit handler implementation. * * @author Pierre-Alexandre (contact@b3dgs.com) */ public class ExitHandler { /** * Execute the handler. * * @param workbench The workbench reference. * @param shell The shell reference. */ @Execute public void execute(IWorkbench workbench, Shell shell) { if (MessageDialog.openConfirm(shell, Messages.ExitHandler_Title, Messages.ExitHandler_Text)) { workbench.close(); } } }