Java tutorial
/******************************************************************************* * Copyright 2014 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.ai.btree; /** A {@code LeafTask} is a terminal task of a behavior tree, contains action or condition logic, can not have any child. * * @param <E> type of the blackboard object that tasks use to read or modify game state * * @author implicit-invocation * @author davebaol */ public abstract class LeafTask<E> extends Task<E> { @Override public void addChild(Task<E> child) { // Should we throw an UnsupportedOperationException ? // throw new UnsupportedOperationException("A leaf task can not have any child"); } @Override public int getChildCount() { return 0; } @Override public Task<E> getChild(int i) { throw new ArrayIndexOutOfBoundsException("A leaf task can not have any child"); } @Override public final void childRunning(Task<E> runningTask, Task<E> reporter) { } @Override public final void childFail(Task<E> runningTask) { } @Override public final void childSuccess(Task<E> runningTask) { } }