Java tutorial
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.ai.steer.behaviors; import com.badlogic.gdx.ai.steer.Limiter; import com.badlogic.gdx.ai.steer.Steerable; import com.badlogic.gdx.ai.steer.SteeringAcceleration; import com.badlogic.gdx.ai.steer.SteeringBehavior; import com.badlogic.gdx.math.Vector; /** {@code Seek} behavior moves the owner towards the target position. Given a target, this behavior calculates the linear steering * acceleration which will direct the agent towards the target as fast as possible. * * @param <T> Type of vector, either 2D or 3D, implementing the {@link Vector} interface * * @author davebaol */ public class Seek<T extends Vector<T>> extends SteeringBehavior<T> { /** The target to seek */ protected Steerable<T> target; /** Creates a {@code Seek} behavior for the specified owner. * @param owner the owner of this behavior. */ public Seek(Steerable<T> owner) { this(owner, null); } /** Creates a {@code Seek} behavior for the specified owner and target. * @param owner the owner of this behavior * @param target the target agent of this behavior. */ public Seek(Steerable<T> owner, Steerable<T> target) { super(owner); this.target = target; } @Override protected SteeringAcceleration<T> calculateRealSteering(SteeringAcceleration<T> steering) { // Try to match the position of the character with the position of the target by calculating // the direction to the target and by moving toward it as fast as possible. steering.linear.set(target.getPosition()).sub(owner.getPosition()).nor() .scl(getActualLimiter().getMaxLinearAcceleration()); // No angular acceleration steering.angular = 0; // Output steering acceleration return steering; } /** Returns the target to seek. */ public Steerable<T> getTarget() { return target; } /** Sets the target to seek. * @return this behavior for chaining. */ public Seek<T> setTarget(Steerable<T> target) { this.target = target; return this; } // // Setters overridden in order to fix the correct return type for chaining // @Override public Seek<T> setOwner(Steerable<T> owner) { this.owner = owner; return this; } @Override public Seek<T> setEnabled(boolean enabled) { this.enabled = enabled; return this; } /** Sets the limiter of this steering behavior. The given limiter must at least take care of the maximum linear acceleration. * @return this behavior for chaining. */ @Override public Seek<T> setLimiter(Limiter limiter) { this.limiter = limiter; return this; } }