com.badlogic.gdx.ai.tests.steer.scene2d.Scene2dLocation.java Source code

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Here is the source code for com.badlogic.gdx.ai.tests.steer.scene2d.Scene2dLocation.java

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/*******************************************************************************
 * Copyright 2014 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.ai.tests.steer.scene2d;

import com.badlogic.gdx.ai.utils.Location;
import com.badlogic.gdx.math.Vector2;

public class Scene2dLocation implements Location<Vector2> {

    Vector2 position;
    float orientation;

    public Scene2dLocation() {
        this.position = new Vector2();
        this.orientation = 0;
    }

    @Override
    public Vector2 getPosition() {
        return position;
    }

    @Override
    public float getOrientation() {
        return orientation;
    }

    @Override
    public void setOrientation(float orientation) {
        this.orientation = orientation;
    }

    @Override
    public Location<Vector2> newLocation() {
        return new Scene2dLocation();
    }

    @Override
    public float vectorToAngle(Vector2 vector) {
        return Scene2dSteeringUtils.vectorToAngle(vector);
    }

    @Override
    public Vector2 angleToVector(Vector2 outVector, float angle) {
        return Scene2dSteeringUtils.angleToVector(outVector, angle);
    }

}