Java tutorial
/******************************************************************************* * Copyright 2014 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.ai.tests.steer.scene2d; import com.badlogic.gdx.ai.utils.Location; import com.badlogic.gdx.math.Vector2; public class Scene2dLocation implements Location<Vector2> { Vector2 position; float orientation; public Scene2dLocation() { this.position = new Vector2(); this.orientation = 0; } @Override public Vector2 getPosition() { return position; } @Override public float getOrientation() { return orientation; } @Override public void setOrientation(float orientation) { this.orientation = orientation; } @Override public Location<Vector2> newLocation() { return new Scene2dLocation(); } @Override public float vectorToAngle(Vector2 vector) { return Scene2dSteeringUtils.vectorToAngle(vector); } @Override public Vector2 angleToVector(Vector2 outVector, float angle) { return Scene2dSteeringUtils.angleToVector(outVector, angle); } }