com.badlogic.gdx.assets.loaders.SoundLoader.java Source code

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/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.assets.loaders;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.assets.AssetDescriptor;
import com.badlogic.gdx.assets.AssetLoaderParameters;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.utils.Array;

/** {@link AssetLoader} to load {@link Sound} instances.
 * @author mzechner */
public class SoundLoader extends AsynchronousAssetLoader<Sound, SoundLoader.SoundParameter> {

    private Sound sound;

    public SoundLoader(FileHandleResolver resolver) {
        super(resolver);
    }

    @Override
    public void loadAsync(AssetManager manager, String fileName, FileHandle file, SoundParameter parameter) {
        sound = Gdx.audio.newSound(file);
    }

    @Override
    public Sound loadSync(AssetManager manager, String fileName, FileHandle file, SoundParameter parameter) {
        Sound sound = this.sound;
        this.sound = null;
        return sound;
    }

    @Override
    public Array<AssetDescriptor> getDependencies(String fileName, FileHandle file, SoundParameter parameter) {
        return null;
    }

    static public class SoundParameter extends AssetLoaderParameters<Sound> {
    }

}