Java tutorial
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.backends.jogl; import java.util.ArrayList; import com.badlogic.gdx.Application; import com.badlogic.gdx.Graphics; import com.badlogic.gdx.Graphics.DisplayMode; import com.badlogic.gdx.backends.jogl.JoglGraphics.JoglDisplayMode; public class JoglApplicationConfiguration { /** If true, OpenAL will not be used. This means {@link Application#getAudio()} returns null and the gdx-joal.jar and OpenAL * natives are not needed. */ //FIXME not correctly handled public static boolean disableAudio; /** whether to use OpenGL ES 2.0 or not. default: false **/ public boolean useGL20 = false; /** number of bits per color channel **/ public int r = 8, g = 8, b = 8, a = 8; /** number of bits for depth and stencil buffer **/ public int depth = 16, stencil = 0; /** number of samples for MSAA **/ public int samples = 0; /** width & height of application **/ public int width = 480, height = 320; /** fullscreen **/ public boolean fullscreen = false; /** whether to enable vsync, can be changed at runtime via {@link Graphics#setVSync(boolean)} **/ public boolean vSyncEnabled = true; /** title of application **/ public String title = "Jogl Application"; /** the audio device buffer size in samples **/ public int audioDeviceBufferSize = 512; /** the audio device buffer count **/ public int audioDeviceBufferCount = 9; /** Sets the r, g, b and a bits per channel based on the given {@link DisplayMode} and sets the fullscreen flag to true. * @param mode */ public void setFromDisplayMode(DisplayMode mode) { this.width = mode.width; this.height = mode.height; if (mode.bitsPerPixel == 16) { this.r = 5; this.g = 6; this.b = 5; this.a = 0; } if (mode.bitsPerPixel == 24) { this.r = 8; this.g = 8; this.b = 8; this.a = 0; } if (mode.bitsPerPixel == 32) { this.r = 8; this.g = 8; this.b = 8; this.a = 8; } this.fullscreen = true; } }