Java tutorial
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.maps.objects; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.maps.MapObject; /** @brief Represents a map object containing a texture (region) */ public class TextureMapObject extends MapObject { private float x = 0.0f; private float y = 0.0f; private float originX = 0.0f; private float originY = 0.0f; private float scaleX = 1.0f; private float scaleY = 1.0f; private float rotation = 0.0f; private TextureRegion textureRegion = null; /** @return x axis coordinate */ public float getX() { return x; } /** @param x new x axis coordinate */ public void setX(float x) { this.x = x; } /** @return y axis coordinate */ public float getY() { return y; } /** @param y new y axis coordinate */ public void setY(float y) { this.y = y; } /** @return x axis origin */ public float getOriginX() { return originX; } /** @param x new x axis origin */ public void setOriginX(float x) { this.originX = x; } /** @return y axis origin */ public float getOriginY() { return originY; } /** @param y new axis origin */ public void setOriginY(float y) { this.originY = y; } /** @return x axis scale */ public float getScaleX() { return scaleX; } /** @param x new x axis scale */ public void setScaleX(float x) { this.scaleX = x; } /** @return y axis scale */ public float getScaleY() { return scaleY; } /** @param y new y axis scale */ public void setScaleY(float y) { this.scaleY = y; } /** @return texture's rotation in radians */ public float getRotation() { return rotation; } /** @param rotation new texture's rotation in radians */ public void setRotation(float rotation) { this.rotation = rotation; } /** @return region */ public TextureRegion getTextureRegion() { return textureRegion; } /** @param region new texture region */ public void setTextureRegion(TextureRegion region) { textureRegion = region; } /** Creates an empty texture map object */ public TextureMapObject() { this(null); } /** Creates texture map object with the given region * * @param textureRegion the {@link TextureRegion} to use. */ public TextureMapObject(TextureRegion textureRegion) { super(); this.textureRegion = textureRegion; } }