com.badlogic.gdx.physics.box2d.joints.PulleyJoint.java Source code

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/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.physics.box2d.joints;

import org.jbox2d.common.Vec2;

import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.Joint;
import com.badlogic.gdx.physics.box2d.World;

/** The pulley joint is connected to two bodies and two fixed ground points. The pulley supports a ratio such that: length1 + ratio
 * * length2 <= constant Yes, the force transmitted is scaled by the ratio. The pulley also enforces a maximum length limit on
 * both sides. This is useful to prevent one side of the pulley hitting the top. */
public class PulleyJoint extends Joint {
    org.jbox2d.dynamics.joints.PulleyJoint joint;

    public PulleyJoint(World world, org.jbox2d.dynamics.joints.PulleyJoint joint) {
        super(world, joint);
        this.joint = joint;
    }

    /** Get the first ground anchor. */
    private final Vector2 groundAnchorA = new Vector2();

    public Vector2 getGroundAnchorA() {
        Vec2 g = joint.getGroundAnchorA();
        return groundAnchorA.set(g.x, g.y);
    }

    /** Get the second ground anchor. */
    private final Vector2 groundAnchorB = new Vector2();

    public Vector2 getGroundAnchorB() {
        Vec2 g = joint.getGroundAnchorB();
        return groundAnchorB.set(g.x, g.y);
    }

    /** Get the current length of the segment attached to body1. */
    public float getLength1() {
        return joint.getLength1();
    }

    /** Get the current length of the segment attached to body2. */
    public float getLength2() {
        return joint.getLength2();
    }

    /** Get the pulley ratio. */
    public float getRatio() {
        return joint.getRatio();
    }
}