com.borte.rendering.OpenGLFragment.java Source code

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Here is the source code for com.borte.rendering.OpenGLFragment.java

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/*
 * Copyright (C) 2011 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package com.borte.rendering;

import org.opencv.core.Point;

import android.os.Bundle;
import android.support.v4.app.Fragment;
import android.util.Log;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;

import com.borte.listviewfeed.imageprocessing.EyePositionListener;
import com.borte.rendering.objloader.ObjRendererView;

public class OpenGLFragment extends Fragment implements EyePositionListener {

    private static final String TAG = OpenGLFragment.class.getSimpleName();

    private ObjRendererView glSurfaceView;

    //   private FaceDetectionOpenCV facedetector;

    @Override
    public void onCreate(Bundle savedInstanceState) {
        glSurfaceView = new ObjRendererView(getActivity());
        super.onCreate(savedInstanceState);
    }

    @Override
    public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) {
        Log.d(TAG, "onCreateView: start");
        if (((ViewGroup) glSurfaceView.getParent()) != null) {
            ((ViewGroup) glSurfaceView.getParent()).removeView(glSurfaceView);
        }
        return glSurfaceView;
    }

    @Override
    public void onActivityCreated(Bundle savedInstanceState) {
        super.onActivityCreated(savedInstanceState);
    };

    @Override
    public void onPause() {
        // The following call pauses the rendering thread.
        // If your OpenGL application is memory intensive,
        // you should consider de-allocating objects that
        // consume significant memory here.
        super.onPause();
        Log.d(TAG, "onPause");
        //      facedetector.pause();
        glSurfaceView.onPause();
    }

    @Override
    public void onResume() {
        // The following call resumes a paused rendering thread.
        // If you de-allocated graphic objects for onPause()
        // this is a good place to re-allocate them.
        super.onResume();
        glSurfaceView.onResume();
        //      facedetector.resume();
    }

    @Override
    public void updatePosition(Point point, double eyeDistance) {
        // TODO Auto-generated method stub
        Log.d(TAG, point.toString() + " " + eyeDistance);
    }

}