com.company.minery.utils.spine.SkeletonRenderer.java Source code

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/******************************************************************************
 * Spine Runtimes Software License
 * Version 2.1
 * 
 * Copyright (c) 2013, Esoteric Software
 * All rights reserved.
 * 
 * You are granted a perpetual, non-exclusive, non-sublicensable and
 * non-transferable license to install, execute and perform the Spine Runtimes
 * Software (the "Software") solely for internal use. Without the written
 * permission of Esoteric Software (typically granted by licensing Spine), you
 * may not (a) modify, translate, adapt or otherwise create derivative works,
 * improvements of the Software or develop new applications using the Software
 * or (b) remove, delete, alter or obscure any trademarks or any copyright,
 * trademark, patent or other intellectual property or proprietary rights
 * notices on or in the Software, including any copy thereof. Redistributions
 * in binary or source form must include this license and terms.
 * 
 * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
 * EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/

package com.company.minery.utils.spine;

import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch;
import com.badlogic.gdx.utils.Array;
import com.company.minery.utils.spine.attachments.Attachment;
import com.company.minery.utils.spine.attachments.MeshAttachment;
import com.company.minery.utils.spine.attachments.RegionAttachment;
import com.company.minery.utils.spine.attachments.SkeletonAttachment;
import com.company.minery.utils.spine.attachments.SkinnedMeshAttachment;

public class SkeletonRenderer {
    static private final short[] quadTriangles = { 0, 1, 2, 2, 3, 0 };

    private boolean premultipliedAlpha;

    @SuppressWarnings("null")
    public void draw(PolygonSpriteBatch batch, Skeleton skeleton) {
        boolean premultipliedAlpha = this.premultipliedAlpha;
        int srcFunc = premultipliedAlpha ? GL20.GL_ONE : GL20.GL_SRC_ALPHA;
        batch.setBlendFunction(srcFunc, GL20.GL_ONE_MINUS_SRC_ALPHA);

        boolean additive = false;

        float[] vertices = null;
        short[] triangles = null;
        Array<Slot> drawOrder = skeleton.drawOrder;
        for (int i = 0, n = drawOrder.size; i < n; i++) {
            Slot slot = drawOrder.get(i);
            Attachment attachment = slot.attachment;
            Texture texture = null;
            if (attachment instanceof RegionAttachment) {
                RegionAttachment region = (RegionAttachment) attachment;
                region.updateWorldVertices(slot, premultipliedAlpha);
                vertices = region.getWorldVertices();
                triangles = quadTriangles;
                texture = region.getRegion().getTexture();

            } else if (attachment instanceof MeshAttachment) {
                MeshAttachment mesh = (MeshAttachment) attachment;
                mesh.updateWorldVertices(slot, premultipliedAlpha);
                vertices = mesh.getWorldVertices();
                triangles = mesh.getTriangles();
                texture = mesh.getRegion().getTexture();

            } else if (attachment instanceof SkinnedMeshAttachment) {
                SkinnedMeshAttachment mesh = (SkinnedMeshAttachment) attachment;
                mesh.updateWorldVertices(slot, premultipliedAlpha);
                vertices = mesh.getWorldVertices();
                triangles = mesh.getTriangles();
                texture = mesh.getRegion().getTexture();

            } else if (attachment instanceof SkeletonAttachment) {
                Skeleton attachmentSkeleton = ((SkeletonAttachment) attachment).getSkeleton();
                if (attachmentSkeleton == null)
                    continue;
                Bone bone = slot.getBone();
                Bone rootBone = attachmentSkeleton.getRootBone();
                float oldScaleX = rootBone.getScaleX();
                float oldScaleY = rootBone.getScaleY();
                float oldRotation = rootBone.getRotation();
                attachmentSkeleton.setPosition(skeleton.getX() + bone.getWorldX(),
                        skeleton.getY() + bone.getWorldY());
                rootBone.setScaleX(1 + bone.getWorldScaleX() - oldScaleX);
                rootBone.setScaleY(1 + bone.getWorldScaleY() - oldScaleY);
                rootBone.setRotation(oldRotation + bone.getWorldRotation());
                attachmentSkeleton.updateWorldTransform();

                draw(batch, attachmentSkeleton);

                attachmentSkeleton.setPosition(0, 0);
                rootBone.setScaleX(oldScaleX);
                rootBone.setScaleY(oldScaleY);
                rootBone.setRotation(oldRotation);
            }

            if (texture != null) {
                if (slot.data.getAdditiveBlending() != additive) {
                    additive = !additive;
                    if (additive)
                        batch.setBlendFunction(srcFunc, GL20.GL_ONE);
                    else
                        batch.setBlendFunction(srcFunc, GL20.GL_ONE_MINUS_SRC_ALPHA);
                }
                batch.draw(texture, vertices, 0, vertices.length, triangles, 0, triangles.length);
            }
        }
    }

    public void draw(Batch batch, Skeleton skeleton) {
        boolean premultipliedAlpha = this.premultipliedAlpha;
        int srcFunc = premultipliedAlpha ? GL20.GL_ONE : GL20.GL_SRC_ALPHA;
        batch.setBlendFunction(srcFunc, GL20.GL_ONE_MINUS_SRC_ALPHA);

        boolean additive = false;

        Array<Slot> drawOrder = skeleton.drawOrder;
        for (int i = 0, n = drawOrder.size; i < n; i++) {
            Slot slot = drawOrder.get(i);
            Attachment attachment = slot.attachment;
            if (attachment instanceof RegionAttachment) {
                RegionAttachment regionAttachment = (RegionAttachment) attachment;
                regionAttachment.updateWorldVertices(slot, premultipliedAlpha);
                float[] vertices = regionAttachment.getWorldVertices();
                if (slot.data.getAdditiveBlending() != additive) {
                    additive = !additive;
                    if (additive)
                        batch.setBlendFunction(srcFunc, GL20.GL_ONE);
                    else
                        batch.setBlendFunction(srcFunc, GL20.GL_ONE_MINUS_SRC_ALPHA);
                }
                batch.draw(regionAttachment.getRegion().getTexture(), vertices, 0, 20);

            } else if (attachment instanceof MeshAttachment || attachment instanceof SkinnedMeshAttachment) {
                throw new RuntimeException("PolygonSpriteBatch is required to render meshes.");

            } else if (attachment instanceof SkeletonAttachment) {
                Skeleton attachmentSkeleton = ((SkeletonAttachment) attachment).getSkeleton();
                if (attachmentSkeleton == null)
                    continue;
                Bone bone = slot.getBone();
                Bone rootBone = attachmentSkeleton.getRootBone();
                float oldScaleX = rootBone.getScaleX();
                float oldScaleY = rootBone.getScaleY();
                float oldRotation = rootBone.getRotation();
                attachmentSkeleton.setPosition(skeleton.getX() + bone.getWorldX(),
                        skeleton.getY() + bone.getWorldY());
                rootBone.setScaleX(1 + bone.getWorldScaleX() - oldScaleX);
                rootBone.setScaleY(1 + bone.getWorldScaleY() - oldScaleY);
                rootBone.setRotation(oldRotation + bone.getWorldRotation());
                attachmentSkeleton.updateWorldTransform();

                draw(batch, attachmentSkeleton);

                attachmentSkeleton.setX(0);
                attachmentSkeleton.setY(0);
                rootBone.setScaleX(oldScaleX);
                rootBone.setScaleY(oldScaleY);
                rootBone.setRotation(oldRotation);
            }
        }
    }

    public void setPremultipliedAlpha(boolean premultipliedAlpha) {
        this.premultipliedAlpha = premultipliedAlpha;
    }
}