Java tutorial
/******************************************************************************* * Copyright 2016 Cypher Cove, LLC * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.cyphercove.dayinspace.gameplayscene.rendering; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.scenes.scene2d.Actor; /** * Used for final boss. Draws a centered texture region. */ public class TextureRegionActor extends Actor { TextureRegion region; public void setRegion(TextureRegion region) { this.region = region; } public void draw(Batch batch, float parentAlpha) { if (region == null) return; batch.setColor(Color.WHITE); int width = (int) (region.getRegionWidth() * getScaleX()); int height = (int) (region.getRegionHeight() * getScaleY()); batch.draw(region, getX() - width / 2, getY() - height / 2, width, height); } }