com.cyphercove.dayinspace.gameplayscene.rendering.TextureRegionActor.java Source code

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/*******************************************************************************
 * Copyright 2016 Cypher Cove, LLC
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.cyphercove.dayinspace.gameplayscene.rendering;

import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.scenes.scene2d.Actor;

/**
 * Used for final boss. Draws a centered texture region.
 */
public class TextureRegionActor extends Actor {
    TextureRegion region;

    public void setRegion(TextureRegion region) {
        this.region = region;
    }

    public void draw(Batch batch, float parentAlpha) {
        if (region == null)
            return;

        batch.setColor(Color.WHITE);

        int width = (int) (region.getRegionWidth() * getScaleX());
        int height = (int) (region.getRegionHeight() * getScaleY());

        batch.draw(region, getX() - width / 2, getY() - height / 2, width, height);
    }
}