com.dc.gameserver.baseConfig.Config.java Source code

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Here is the source code for com.dc.gameserver.baseConfig.Config.java

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/*
 * Copyright (c) 2014. Lorem ipsum dolor sit amet, consectetur adipiscing elit.
 * http://www.apache.org/licenses/LICENSE-2.0
 */

package com.dc.gameserver.baseConfig;

import org.apache.commons.configuration.ConfigurationException;
import org.apache.commons.configuration.PropertiesConfiguration;
import org.apache.commons.configuration.reloading.FileChangedReloadingStrategy;

/**
 * @author 
 *         Date: 13-11-27</br>
 *         Time: ?11:20</br>
 *         Package: com.dc.gameserver.baseConfig</br>
 *         ???
 */
public class Config {

    public static class DEFAULT_VALUE {
        /**
         * ?
         */
        public static class FILE_PATH {
            public static String SERVER = "res/gameConfig/server.properties";
            public static String GAME = "res/gameConfig/gameParameter.properties";
            public static String EHCACHE = "res/gameConfig/ehcache.xml";
            public static String LOG4J = "res/gameConfig/log4j.properties";
            public static String SPRING_CONFIG_PATH = "res/springConfig/spring-context.xml";

            //            public static    String MODULE_MAPPER_CONFIG="Server.ServerCore.Model.dbsql.mapper";
            //            public  static   String DATASOURECE_CONFIG="";
            //            public  static   String GOODS_CONFIG="";
            //            public  static   String TASK_CONFIG="";

            //            public static String GAME_XML_DATA_EQUIPMENT="res/xml/equip.xml";    //????
            //            public static String GAME_XML_DATA_BOOKS="res/xml/books.xml";    //?????
            //            public static String GAME_XML_DATA_ITEM="res/xml/item.xml";    //?????
            //            public static String GAME_XML_DATA_EFFECTIVE="res/xml/effectType.xml";    //????
            //            public static String GAME_XML_DATA_AREA="res/xml/area.xml";    //?
            //            public static String GAME_XML_DATA_LEVEL_UNLOCK_TYPE="res/xml/levelUnlockType.xml";    //?
            public static String GAME_XML_DATA_LEVEL = "res/xml/level.xml"; //?
            //            public static String GAME_XML_DATA_ROLE="res/xml/baseRole.xml";    //?
            //            public static String GAME_XML_DATA_MONSTER="res/xml/monster.xml";   //?
            //            public static String GAME_XML_DATA_SKILLTYPE="res/xml/skillType.xml";   //?
            //            public static String GAME_XML_DATA_SKILL="res/xml/skill.xml";   //?
            //            public static String GAME_XML_DATA_STATE="res/xml/state.xml";   //?
            //            public static String GAME_XML_DATA_CARD_NUM_MODEL="res/xml/stateCard.xml";   //? ,?
            //            public static String GAME_XML_DATA_SPRITE="res/xml/spirite.xml";   //14?1516? model

        }

        /**
         * ??
         */
        public static class GAME_VALUE {

            /****??*/
            public static int DizzinessTimes;
            /****??*/
            public static long roundOutCardIntervalTimeOut;
            /**????*/
            public static long roundInterval;

            /**   ->  ->  ->    1,2,3,4 */
            public static float soualProbability;
            public static float defenceProbability;
            public static float attackProbability;
            public static float magicProbability;

            /**???  cardBoxNum==   cardBoxNum*2**/
            public static int cardBoxNum;

            /**?***/
            public static int cardNum;

            /***/
            public static boolean rulePoint;
            /***pageSize***/
            public static int PrograssPageSize;

            public static int MAX_ROUND;

            /**???***/
            public static boolean useItemLog;
            /**??**/
            public static int defenceRecoverySheild;

            /**<=0,***/
            public static int hurt;

            /**??*****/
            public static double equipAndBooksAttrRandomRange;
            /**?*****/
            public static double PinJieModulus;
            /**?*****/
            public static double PinZhiModulus;

            /**
             * 1?23?4 ?5?6?
               ??
             */
            public static int minDizziness;
            public static int maxDizziness;
            public static int minHurtSoul;
            public static int maxHurtSoul;
            public static int minSpike;
            public static int maxSpike;

            // #?
            public static int dizinnessCardNum;
            //#??
            public static int InotherInjuryToInjuryCardNum;
            // #?
            public static int InotherInjuryToInjurySoulValue;
            // #?
            public static double InotherInjuryToInjuryHurtPercent;
            //#???
            public static double InotherInjuryToInjuryReservedHurtPercent;
            // #??
            public static int SpikeCardNum;
            //#?
            public static int SpikeValue;

            //? 10min   ?? 
            public static long soulRecoveryInitial;
            //??
            public static double GongPercent;
            //?
            public static long spriteFullInitial;

            //#??
            public static long getSpriteInitial;

            //  3k
            public static int ItemCellNum;

        }

        /**
         * ???
         */
        public static class SERVER_VALUE {
            //?
            public static int readTimeOut = 0;//read data time out   ..secs
            public static int writeTimeOut = 0;//write data time out    ..secs
            public static int connect_timeout = 0;//connect_timeout SEC

            public static int gameserverPort = 0;//server port
            public static int maxConnection = 0;//

            //???
            public static int maxFrameLength = 0;
            public static int lengthFieldOffset = 0;
            public static int lengthFieldLength = 0;
            public static int lengthAdjustment = 0;
            public static int initialBytesToStrip = 0;

            //??
            public static long checkInterval = 0;//??

            /**?**/
            public static boolean useMultleThread;

            /***??(?db?)**/
            public static int calculateThreads = 0;

            /***?**/
            public static int RoundIntervalTimerNum;
            /**?***/
            public static int RoundTimeOutTimerNum;
            /**buff ?? */
            public static int buffTimerNum;
            /**?cancelled task */
            public static int purgeTaskNum;
            /**AI **/
            public static int AIthreadNum;
        }

    }

    /**
     * ??
     * @throws org.apache.commons.configuration.ConfigurationException
     */
    public static void IntiConfig() throws ConfigurationException {
        PropertiesConfiguration server_config = new PropertiesConfiguration(DEFAULT_VALUE.FILE_PATH.SERVER);
        PropertiesConfiguration game_config = new PropertiesConfiguration(DEFAULT_VALUE.FILE_PATH.GAME);
        FileChangedReloadingStrategy strategy = new FileChangedReloadingStrategy(); //default 5000
        if (server_config.getBoolean("autoReload")) {
            strategy.setRefreshDelay(server_config.getInt("refreshDelay", 5000));
            server_config.setReloadingStrategy(strategy);
            game_config.setReloadingStrategy(strategy);
        }
        /*********************************************************************************/
        //   ??
        /*********************************************************************************/
        DEFAULT_VALUE.SERVER_VALUE.gameserverPort = server_config.getInt("gameserverPort", 8888);

        DEFAULT_VALUE.SERVER_VALUE.readTimeOut = server_config.getInt("readTimeOut");
        DEFAULT_VALUE.SERVER_VALUE.writeTimeOut = server_config.getInt("writeTimeOut");
        DEFAULT_VALUE.SERVER_VALUE.connect_timeout = server_config.getInt("connect_timeout");
        DEFAULT_VALUE.SERVER_VALUE.maxConnection = server_config.getInt("maxConnection");
        DEFAULT_VALUE.SERVER_VALUE.checkInterval = server_config.getInt("checkInterval");

        //????
        DEFAULT_VALUE.SERVER_VALUE.maxFrameLength = server_config.getInt("maxFrameLength", 1048576);
        DEFAULT_VALUE.SERVER_VALUE.lengthFieldOffset = server_config.getInt("lengthFieldOffset", 0);
        DEFAULT_VALUE.SERVER_VALUE.lengthFieldLength = server_config.getInt("lengthFieldLength", 2);
        DEFAULT_VALUE.SERVER_VALUE.lengthAdjustment = server_config.getInt("lengthAdjustment", 0);
        DEFAULT_VALUE.SERVER_VALUE.initialBytesToStrip = server_config.getInt("initialBytesToStrip", 2);

        DEFAULT_VALUE.SERVER_VALUE.useMultleThread = server_config.getBoolean("useMultleThread", false);

        //??
        DEFAULT_VALUE.SERVER_VALUE.RoundIntervalTimerNum = server_config.getInt("RoundIntervalTimerNum");
        DEFAULT_VALUE.SERVER_VALUE.RoundTimeOutTimerNum = server_config.getInt("RoundTimeOutTimerNum");
        DEFAULT_VALUE.SERVER_VALUE.buffTimerNum = server_config.getInt("buffTimerNum");
        DEFAULT_VALUE.SERVER_VALUE.calculateThreads = server_config.getInt("calculateThreads");
        DEFAULT_VALUE.SERVER_VALUE.purgeTaskNum = server_config.getInt("purgeTaskNum");
        DEFAULT_VALUE.SERVER_VALUE.AIthreadNum = server_config.getInt("AIthreadNum");

        /*********************************************************************************/
        /*   ???
        /*********************************************************************************/
        DEFAULT_VALUE.GAME_VALUE.rulePoint = game_config.getBoolean("rulePoint", false);
        DEFAULT_VALUE.GAME_VALUE.DizzinessTimes = game_config.getInt("DizzinessTimes");
        DEFAULT_VALUE.GAME_VALUE.roundOutCardIntervalTimeOut = game_config.getLong("roundOutCardIntervalTimeOut",
                30000);
        DEFAULT_VALUE.GAME_VALUE.roundInterval = game_config.getLong("roundInterval");

        /**   ->  ->  ->    1,2,3,4 */
        DEFAULT_VALUE.GAME_VALUE.soualProbability = game_config.getFloat("soualProbability");
        DEFAULT_VALUE.GAME_VALUE.defenceProbability = game_config.getFloat("defenceProbability");
        DEFAULT_VALUE.GAME_VALUE.attackProbability = game_config.getFloat("attackProbability");
        DEFAULT_VALUE.GAME_VALUE.magicProbability = game_config.getFloat("magicProbability");

        DEFAULT_VALUE.GAME_VALUE.cardBoxNum = game_config.getInt("cardBoxNum");
        DEFAULT_VALUE.GAME_VALUE.cardNum = game_config.getInt("cardNum");
        DEFAULT_VALUE.GAME_VALUE.PrograssPageSize = game_config.getInt("PrograssPageSize", 5);
        DEFAULT_VALUE.GAME_VALUE.MAX_ROUND = game_config.getInt("MAX_ROUND", 10);

        DEFAULT_VALUE.GAME_VALUE.useItemLog = game_config.getBoolean("useItemLog", true);
        DEFAULT_VALUE.GAME_VALUE.defenceRecoverySheild = game_config.getInt("defenceRecoverySheild");
        DEFAULT_VALUE.GAME_VALUE.hurt = game_config.getInt("hurt");
        DEFAULT_VALUE.GAME_VALUE.equipAndBooksAttrRandomRange = game_config
                .getDouble("equipAndBooksAttrRandomRange");

        DEFAULT_VALUE.GAME_VALUE.PinJieModulus = game_config.getDouble("PinJieModulus");
        DEFAULT_VALUE.GAME_VALUE.PinZhiModulus = game_config.getDouble("PinZhiModulus");

        DEFAULT_VALUE.GAME_VALUE.minDizziness = game_config.getInt("minDizziness");
        DEFAULT_VALUE.GAME_VALUE.maxDizziness = game_config.getInt("maxDizziness");
        DEFAULT_VALUE.GAME_VALUE.minHurtSoul = game_config.getInt("minHurtSoul");
        DEFAULT_VALUE.GAME_VALUE.maxHurtSoul = game_config.getInt("maxHurtSoul");
        DEFAULT_VALUE.GAME_VALUE.minSpike = game_config.getInt("minSpike");
        DEFAULT_VALUE.GAME_VALUE.maxSpike = game_config.getInt("maxSpike");

        //?
        //??
        //?
        //?
        //???
        //??
        //?
        DEFAULT_VALUE.GAME_VALUE.dizinnessCardNum = game_config.getInt("dizinnessCardNum");
        DEFAULT_VALUE.GAME_VALUE.InotherInjuryToInjuryCardNum = game_config.getInt("InotherInjuryToInjuryCardNum");
        DEFAULT_VALUE.GAME_VALUE.InotherInjuryToInjurySoulValue = game_config
                .getInt("InotherInjuryToInjurySoulValue");
        DEFAULT_VALUE.GAME_VALUE.InotherInjuryToInjuryHurtPercent = game_config
                .getDouble("InotherInjuryToInjuryHurtPercent");
        DEFAULT_VALUE.GAME_VALUE.InotherInjuryToInjuryReservedHurtPercent = game_config
                .getDouble("InotherInjuryToInjuryReservedHurtPercent");
        DEFAULT_VALUE.GAME_VALUE.SpikeCardNum = game_config.getInt("SpikeCardNum");
        DEFAULT_VALUE.GAME_VALUE.SpikeValue = game_config.getInt("SpikeValue");
        DEFAULT_VALUE.GAME_VALUE.soulRecoveryInitial = game_config.getLong("soulRecoveryInitial");
        DEFAULT_VALUE.GAME_VALUE.GongPercent = game_config.getDouble("GongPercent", 0.02);

        //?
        DEFAULT_VALUE.GAME_VALUE.spriteFullInitial = game_config.getLong("spriteFullInitial");
        DEFAULT_VALUE.GAME_VALUE.getSpriteInitial = game_config.getLong("getSpriteInitial");

        DEFAULT_VALUE.GAME_VALUE.ItemCellNum = game_config.getInt("ItemCellNum");
    }

}