Java tutorial
/* * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.dgzt.core.shape; import java.util.ArrayList; import java.util.List; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.glutils.ShaderProgram; /** * Arc shape. * * @author Dgzt */ public class ArcShape extends Shape { // -------------------------------------------------- // ~ Static members // -------------------------------------------------- /** The radius of the small arcs. */ public static final float SMALL_RADIUS = 4.0f; /** The radius of the small arcs. */ public static final float BIG_RADIUS = 30.0f; // -------------------------------------------------- // ~ Private members // -------------------------------------------------- /** The start degrees. */ private final int startDegrees; /** The number of degrees. */ private final int degreesNum; /** The x coordinate value. */ private float x; /** The y coordinate value. */ private float y; // -------------------------------------------------- // ~ Constructors // -------------------------------------------------- /** * The constructor. * * @param shader - The shader. * @param startDegrees - The start degrees. * @param degreesNum - The number of degrees. * @param color - The color. */ public ArcShape(final ShaderProgram shader, final int startDegrees, final int degreesNum, final Color color) { super(shader, GL20.GL_TRIANGLES, degreesNum * 2, getIndices(degreesNum), color); this.startDegrees = startDegrees; this.degreesNum = degreesNum; } // -------------------------------------------------- // ~ Private methods // -------------------------------------------------- /** * Return with the indices. * * @param degrees - The number of degrees. */ private static short[] getIndices(final int degrees) { final List<Short> tmpList = new ArrayList<Short>(); for (short i = 0, num = 0; i < degrees * 2; ++i, ++num) { if (num != 0 && num % 3 == 0) { num = 0; i -= 2; } tmpList.add(new Short(i)); } final short[] indices = new short[tmpList.size()]; for (int i = 0; i < tmpList.size(); ++i) { indices[i] = tmpList.get(i).shortValue(); } return indices; } // -------------------------------------------------- // ~ Public methods // -------------------------------------------------- /** * Resize the arc. * * @param x - The new x coordinate value. * @param y - The new y coordinate value. * @param radius - The new radius value. * @param scale - The scale. */ public void resize(final float x, final float y, final float radius, final double scale) { this.x = x; this.y = y; final float lineWidth = (float) (LineShape.LINE_WIDTH * scale); final float smallRadius = radius - lineWidth; final float[] vertices = new float[degreesNum * Shape.POSITION_NUM * 2]; for (int i = 0, degrees = startDegrees; degrees < startDegrees + degreesNum; ++degrees) { final float angle = (float) Math.toRadians(degrees); vertices[i++] = x + (float) Math.sin(angle) * radius; vertices[i++] = Gdx.graphics.getHeight() - (y + (float) Math.cos(angle) * radius); vertices[i++] = x + (float) Math.sin(angle) * smallRadius; vertices[i++] = Gdx.graphics.getHeight() - (y + (float) Math.cos(angle) * smallRadius); } super.setVertices(vertices); } // -------------------------------------------------- // ~ Getter methods // -------------------------------------------------- /** * Return with the x coordinate value. */ public final float getX() { return x; } /** * Return with the y coordiante value. */ public final float getY() { return y; } }