Java tutorial
/* * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.dgzt.core.shape; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.glutils.ShaderProgram; /** * Circle shape. * * @author Dgzt */ public class FilledCircleShape extends Shape { // -------------------------------------------------- // ~ Private static members // -------------------------------------------------- /** The number of vertices. */ private static final int VERTICES_NUM = 362; // -------------------------------------------------- // ~ Private members // -------------------------------------------------- /** The radius value. */ private float radius; // -------------------------------------------------- // ~ Constructors // -------------------------------------------------- /** * The constructor. * * @param shader - The shader. * @param color - The color. */ public FilledCircleShape(final ShaderProgram shader, final Color color) { super(shader, GL20.GL_TRIANGLE_FAN, FilledCircleShape.VERTICES_NUM, getIndices(), color); } // -------------------------------------------------- // ~ Private methods // -------------------------------------------------- /** * Return with the indices. */ private static short[] getIndices() { final short[] indices = new short[FilledCircleShape.VERTICES_NUM]; for (short i = 0; i < FilledCircleShape.VERTICES_NUM; ++i) { indices[i] = i; } return indices; } // -------------------------------------------------- // ~ Public methods // -------------------------------------------------- /** * Resize the shape. * * @param x - The x coordinate value. * @param y - The y coordinate value. * @param radius - The radius value. */ public void resize(final float x, final float y, final float radius) { this.radius = radius; final float[] vertices = new float[FilledCircleShape.VERTICES_NUM * Shape.POSITION_NUM]; vertices[0] = x; vertices[1] = Gdx.graphics.getHeight() - y; for (int i = 0; i < FilledCircleShape.VERTICES_NUM - 1; ++i) { final float angle = (float) Math.toRadians(i); vertices[i * Shape.POSITION_NUM + 2] = x + (float) Math.sin(angle) * radius; vertices[i * Shape.POSITION_NUM + 3] = Gdx.graphics.getHeight() - (y + (float) Math.cos(angle) * radius); } super.setVertices(vertices); } // -------------------------------------------------- // ~ Getter methods // -------------------------------------------------- /** * Return with the x coordinate value. */ public final float getX() { return getVertices()[0]; } /** * Return with the y coordinate value. */ public final float getY() { return Gdx.graphics.getHeight() - getVertices()[1]; } /** * Return with the radius value. */ public final float getRadius() { return radius; } }