Java tutorial
/* * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.dgzt.core.shape; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.glutils.ShaderProgram; /** * The abstract shape. * * @author Dgzt */ public class RectangleShape extends Shape { // -------------------------------------------------- // ~ Private static members // -------------------------------------------------- /** The number of vertices. */ private static final int VERTICES_NUM = 4; // -------------------------------------------------- // ~ Constructors // -------------------------------------------------- /** * Constructor. * * @param shader - The shader. * @param color - The color. */ public RectangleShape(final ShaderProgram shader, final Color color) { super(shader, GL20.GL_TRIANGLES, VERTICES_NUM, new short[] { 0, 1, 2, 2, 3, 0 }, color); } // -------------------------------------------------- // ~ Public methods // -------------------------------------------------- /** * Resize the shape. * * @param x - The x coordinate value. * @param y - The y coordinate value. * @param width - The width value. * @param height The height value. */ protected void resize(final float x, final float y, final float width, final float height) { Gdx.app.log(RectangleShape.class.getName() + ".resize", "x: " + String.valueOf(x) + ", y: " + String.valueOf(y)); final float[] vertices = new float[RectangleShape.VERTICES_NUM * Shape.POSITION_NUM]; vertices[0] = x; vertices[1] = Gdx.graphics.getHeight() - y; vertices[2] = x + width; vertices[3] = Gdx.graphics.getHeight() - y; vertices[4] = x + width; vertices[5] = Gdx.graphics.getHeight() - y - height; vertices[6] = x; vertices[7] = Gdx.graphics.getHeight() - y - height; setVertices(vertices); } // -------------------------------------------------- // ~ Getter methods // -------------------------------------------------- /** * Return with x coordinate value. */ public final float getX() { return getVertices()[0]; } /** * Return with y coordinate value. */ public final float getY() { return Gdx.graphics.getHeight() - getVertices()[1]; } /** * Return with width value. */ public final float getWidth() { final float[] vertices = getVertices(); return vertices[2] - vertices[0]; } }