Java tutorial
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.ethereal.rm.game.objects; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.math.Vector2; /** * * @author Boris Serafimov <b.b.serafimov@gmail.com> * @date Feb 27, 2017 */ public abstract class AbstractGameObject { public Vector2 position; public Vector2 dimension; public Vector2 origin; public Vector2 scale; public float rotation; public AbstractGameObject() { position = new Vector2(); dimension = new Vector2(1, 1); origin = new Vector2(); scale = new Vector2(1, 1); rotation = 0; } public void update(float deltaTime) { } public abstract void render(SpriteBatch batch); }