Java tutorial
/***************************************************************************** * Copyright 2013, see AUTHORS file. * * This file is part of Sniffy's Flip Trip. * * Sniffy's Flip Trip is free software: you can redistribute it and/or * modify it under the terms of the GNU General Public License as published * by the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Sniffy's Flip Trip is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Sniffy's Flip Trip. * If not, see <http://www.gnu.org/licenses/>. ****************************************************************************/ package com.explatcreations.sft.graphics; import com.badlogic.gdx.graphics.GL10; import com.badlogic.gdx.graphics.Mesh; import com.badlogic.gdx.graphics.Pixmap; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.glutils.FrameBuffer; import com.explatcreations.sft.functions.IAction; /** * @author deweyvm */ class Fbo { private static boolean isDrawing = false; public final int width; public final int height; private FrameBuffer fbo; public Fbo(int width, int height) { this.width = width; this.height = height; this.fbo = new NearestNeighborFrameBuffer(Pixmap.Format.RGBA8888, width, height, true); } public void draw(IAction func) { fbo.begin(); if (isDrawing) { throw new RuntimeException(); } isDrawing = true; func.eval(); isDrawing = false; fbo.end(); } public void drawSimple(final Shader shader, final Mesh mesh, IAction func) { draw(func); shader.draw(new IAction() { @Override public void eval() { getTexture().bind(); mesh.render(shader.getShader(), GL10.GL_TRIANGLE_FAN); } }); } public Texture getTexture() { return fbo.getColorBufferTexture(); } }