Java tutorial
/* * Copyright 2014-present Facebook, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may * not use this file except in compliance with the License. You may obtain * a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations * under the License. */ package com.facebook.buck.android; import com.facebook.buck.model.BuildTarget; import com.facebook.buck.model.BuildTargets; import com.facebook.buck.rules.AbstractBuildable; import com.facebook.buck.rules.BuildContext; import com.facebook.buck.rules.BuildOutputInitializer; import com.facebook.buck.rules.BuildableContext; import com.facebook.buck.rules.InitializableFromDisk; import com.facebook.buck.rules.OnDiskBuildInfo; import com.facebook.buck.rules.RecordFileSha1Step; import com.facebook.buck.rules.RuleKey; import com.facebook.buck.rules.Sha1HashCode; import com.facebook.buck.step.Step; import com.facebook.buck.step.fs.MakeCleanDirectoryStep; import com.facebook.buck.zip.ZipStep; import com.google.common.base.Preconditions; import com.google.common.collect.ImmutableList; import com.google.common.collect.ImmutableSet; import com.google.common.hash.Hashing; import java.nio.file.Path; import java.util.Collection; import java.util.List; import javax.annotation.Nullable; /** * Buildable responsible for compiling non-english string resources to {@code .fbstr} files stored * as assets. Only applicable for {@code android_binary} rules with {@code resource_compression} * parameter set to {@link com.facebook.buck.android.ResourcesFilter.ResourceCompressionMode * #ENABLED_WITH_STRINGS_AS_ASSETS}. */ public class PackageStringAssets extends AbstractBuildable implements InitializableFromDisk<PackageStringAssets.BuildOutput> { private static final String STRING_ASSETS_ZIP_HASH = "STRING_ASSETS_ZIP_HASH"; private final BuildTarget buildTarget; private final FilteredResourcesProvider filteredResourcesProvider; private final UberRDotJava uberRDotJava; private final BuildOutputInitializer<BuildOutput> buildOutputInitializer; public PackageStringAssets(BuildTarget buildTarget, FilteredResourcesProvider filteredResourcesProvider, UberRDotJava uberRDotJava) { this.buildTarget = Preconditions.checkNotNull(buildTarget); this.filteredResourcesProvider = Preconditions.checkNotNull(filteredResourcesProvider); this.uberRDotJava = Preconditions.checkNotNull(uberRDotJava); this.buildOutputInitializer = new BuildOutputInitializer<>(buildTarget, this); } @Override public Collection<Path> getInputsToCompareToOutput() { return ImmutableSet.of(); } @Override public List<Step> getBuildSteps(BuildContext context, BuildableContext buildableContext) { if (filteredResourcesProvider.getResDirectories().isEmpty()) { // There is no zip file, but we still need to provide a consistent hash to // ComputeExopackageDepsAbi in this case. buildableContext.addMetadata(STRING_ASSETS_ZIP_HASH, Hashing.sha1().hashInt(0).toString()); return ImmutableList.of(); } ImmutableList.Builder<Step> steps = ImmutableList.builder(); // We need to generate a zip file with the following dir structure: // /assets/strings/*.fbstr Path pathToBaseDir = getPathToStringAssetsDir(); Path pathToDirContainingAssetsDir = pathToBaseDir.resolve("string_assets"); steps.add(new MakeCleanDirectoryStep(pathToDirContainingAssetsDir)); Path pathToStrings = pathToDirContainingAssetsDir.resolve("assets").resolve("strings"); Path pathToStringAssetsZip = getPathToStringAssetsZip(); steps.add(new MakeCleanDirectoryStep(pathToStrings)); steps.add(new CompileStringsStep(filteredResourcesProvider.getNonEnglishStringFiles(), uberRDotJava.getPathToGeneratedRDotJavaSrcFiles(), pathToStrings)); steps.add(new ZipStep(pathToStringAssetsZip, ImmutableSet.<Path>of(), false, ZipStep.MAX_COMPRESSION_LEVEL, pathToDirContainingAssetsDir)); steps.add(new RecordFileSha1Step(pathToStringAssetsZip, STRING_ASSETS_ZIP_HASH, buildableContext)); buildableContext.recordArtifact(pathToStringAssetsZip); return steps.build(); } public Path getPathToStringAssetsZip() { return getPathToStringAssetsDir().resolve("string_assets.zip"); } public Sha1HashCode getStringAssetsZipHash() { return buildOutputInitializer.getBuildOutput().stringAssetsZipHash; } @Override public BuildOutput initializeFromDisk(OnDiskBuildInfo onDiskBuildInfo) { return new BuildOutput(onDiskBuildInfo.getHash(STRING_ASSETS_ZIP_HASH).get()); } @Override public BuildOutputInitializer<BuildOutput> getBuildOutputInitializer() { return buildOutputInitializer; } public static class BuildOutput { private final Sha1HashCode stringAssetsZipHash; public BuildOutput(Sha1HashCode stringAssetsZipHash) { this.stringAssetsZipHash = Preconditions.checkNotNull(stringAssetsZipHash); } } @Override public RuleKey.Builder appendDetailsToRuleKey(RuleKey.Builder builder) { return builder; } @Nullable @Override public Path getPathToOutputFile() { return null; } private Path getPathToStringAssetsDir() { return BuildTargets.getBinPath(buildTarget, "__strings_%s__"); } }